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SSPoisoned Icon NOTE: This article or section is in need of cleanup or verification. You can help the XCOM Wiki by improving it.
Reason: Verify how much Psi boost does the ADVENT Psi Amp give to Priests: all tiers of the Priest unit have only 40 Psi and that is quite low, especially compared to 80-90 Psi of a Sectoid. IF there is no Psi boost from the ADVENT Priest Psi Amp - REMOVE this weapon from the infobox.

The ADVENT Priest is an ADVENT enemy encountered in XCOM 2: War of the Chosen. They serve as Psionic support specialists for both ADVENT and Aliens.

It would seem that ADVENT has been deploying their so-called "Priests" into combat. Their implants provide significant enhancements to whatever latent psionic energy they may have once possessed.

–Richard Tygan

Description[]

The ADVENT Priest is an ADVENT unit, wearing pure white armor similar to ADVENT Shieldbearers, but with a more angular helmet to distinguish them. The helmet and pauldrons are adorned with a white and gold pattern.

Deployment[]

They are first deployed in late March. As time goes on, they receive two upgrades: ADVENT Advanced Priests are deployed around May, ADVENT Elite Priests in June and after. They act as replacements for ADVENT Officers as pod leaders.

Abilities[]

The ADVENT Priest does not have a large number of abilities, but has one unique to it. The Advanced and Elite Priests gain an additional ability.

  • Holy Warrior: The Priest merges their mind with that of an organic ally, giving them boosts to Aim and Critical Chance as well as applying a shield to the unit. If the Priest is killed while this ability is active, the recipient of Holy Warrior is also killed unless the recipient has sustain (in which case it leaves the unit on 1 HP) or if it's the avatar (then it will deal at least 14 Psionic damage); Gatekeepers, Spectres (and shadows), the Chosen, spectral zombies, spectral lancers and the Alien Rulers cannot be linked.
    • The bonuses scale with the Priest's level:
      • M1 (Priest): +4 HP Kinetic energy shield, +10% Aim, +25% Crit Chance, +1 Mobility
      • M2 (Advanced Priest): +6 HP Kinetic energy shield, +10% Aim, +25% Crit Chance, +2 Mobility
      • M3 (Elite Priest): +8 HP Kinetic energy shield, +15% Aim, +25% Crit Chance, +3 Mobility
  • Stasis: Places an enemy into Stasis, preventing them from taking any actions but also preventing them from taking damage.
  • Mind Control: Takes control of an enemy's mind, giving them full control of their actions for 2 turns. Mind Control ends if the Priest is killed, put into Sustain, or Disoriented. Advanced and Elite Priests only.
  • Sustain: If the Priest were to be killed, they are placed into Stasis with 1 health instead of dying. Identical to the Psi Operative ability except that instead of being guaranteed, the chance of triggering begins at 20% for ADVENT Priests, but raises to 50% for Advanced Priests, and finally 66% for Elite Priests.

Tactical Information[]

They use Psionic abilities to support nearby allies and disable enemies, and are equipped with a standard-issue ADVENT Mag Rifle and an Alien Psi Amp to use for Psionic actions.

Notes[]

  • Elite Priest's Magnetic Rifle damage details: 5 damage (+50% for +1 dmg) (+2 critical damage)
  • The ADVENT Priest's Stasis ability differs from the Psi Operative's Stasis insofar as ending the turn once used whereas the latter's Stasis only requires a single action and does not end the turn.

Tips[]

  • Priests will typically only use Holy Warrior if they are not visible to XCOM troops. However, they will not count in Concealed units for this, so players may want to keep their unconcealed units out of sight range of the Priest in order to proc Holy Warrior for a double kill.
  • Priests will always use their Psionic abilities before resorting to their Mag Rifle unless the Priest has a flanking shot or is set on fire. Players should plan accordingly.
  • A Mindshield or a Psi Operative with Solace will render your units completely immune to the effects of Mind Control. Since Mind Control is a dangerous ability, it is a good idea to put Mind Shields on soldiers you don't want controlled or bring a Psi Operative with Solace on a mission where Priests are.
  • Players should consider the Priest's Sustain ability before attempting to kill them; Sustain will not trigger Implacable, Untouchable, or other effects that require a kill to activate.
    • Abilities such as the Ranger's Bladestorm or the Skirmisher's Retribution allow the player to place their soldiers next to Priests so as to wait for them to move or take an action after waking from Sustain, thus allowing them to potentially kill the Priest with a melee attack.
    • Skullmining a priest never triggers sustain.
  • When dominating enemies with your psi operative you should kill or disable priests as soon as possible because if you don't, they may stasis your psi operative or the unit they are mind controlling, breaking the mind control and wasting your only charge of domination for the mission.
  • Disorienting a Priest will prevent it from using any of its abilities. It will also break mind control, so flashbang grenades are very useful against Priests.
    • Stunning, applying Stasis (to either the priest of their victim) or freezing the Priest are also viable ways of removing Mind Control from your units.
  • Holy Warrior's Kinetic energy shield can be bypassed (but not collapsed) with Bluescreen Rounds, which give armor-piercing effect equivalent against this type of energy shield.

Trivia[]

  • The Priest (along with the General) is the only ADVENT unit with a uniquely painted mag rifle, in contrast the usual all-black. In addition, the Priest's Mag Rifles fire differently than others, releasing a rapid burst of six rounds unlike the steady fire by other ADVENT soldiers.

See Also[]