The ADVENT Troopers are ADVENT enemies encountered in XCOM 2. They form the backbone of ADVENT's military power. Their main function is to police the Earth's human population. However, they may also be assigned to guard key assets alongside other enemy types. They serve as the most numerous and weakest of the ADVENT troops, though they are still well-equipped, intelligent, and certainly not a threat to be overlooked.
“ | These guys make up the bulk of the ADVENT forces we've dealt with. They're disciplined and well equipped, although their obedience makes them predictable. | ” |
–-Central Officer Bradford upon discovering the first Troopers, Operation Gatecrasher |
Description[]
ADVENT Troopers are ostensibly human, clad in sleek, angular body armor. All troopers wear a face-concealing helmet that leaves only the mouth exposed.
ADVENT Troopers take the appearance of a heavily armed futuristic foot soldier. Each Trooper dons a dark gray body suit with black armor plating. The boots reach up to the knees, each marked with a red light on the knee pads. A pelvic plate covers the trooper's groin, lined with a pair of red lines where the leggings meet the plate, and six gray ammunition packs line their upper legs (three packs on each leg).
Additional ammo packs are attached to the front and back of the trooper's belt, with a buckle consisting of two square notches. Each Trooper's breastplate takes the shape of a gray, stereotypical bulletproof vest, decorated with even more ammo packs. A pair of pauldrons guard the shoulders, each marked with a red light. The trooper's forearms are protected with gray bracers and gloves marked with red knuckles.
The most noted feature of the ADVENT Troopers is the helmet. The helmet is gray, angular, and covers the trooper's entire head, save for an opening on the front that reveals their mouth. According to Dr. Tygan, the helmet was specifically designed to hide the Trooper's upper face, making them appear to be pure human soldiers.
Despite their appearance, ADVENT Troopers are not entirely human. Underneath their helmet, Troopers are naturally bald, and have ears that fold back instead of protruding as is normal. Their eyes are silvery and lack pupils, similar to the eyes of a Sectoid. While originally theorized that they have been genetically modified to improve their combat ability, the reason for the Trooper's alien upper face is due to them being clones made from both human and alien DNA. All Troopers are brainwashed to be unerringly loyal to ADVENT. Still, Tygan's original belief that ADVENT Troopers are "recruited" from prisoners and unwitting volunteers, could be possible to a degree. They appear to be both male and female, as in a cutscene, Lilly warns Central to stop a Trooper from calling reinforcements, calling the Trooper "she".
Deployment[]
ADVENT Troopers are one of the first enemies to appear in the game, alongside ADVENT Officers and Sectoids. As time goes on, they receive two upgrades: ADVENT Advanced Troopers are deployed in early May (late May on Legend), ADVENT Elite Troopers in early July (late August on Legend).
Tactical Information[]
Advanced and Elite Troopers use ADVENT grenades, which they will throw at concentrated masses of XCOM soldiers. They are one of the more dangerous ADVENT enemies in the early-game, as they can kill an XCOM Rookie in Kevlar Armor in just two hits.
Behavior[]
The ADVENT Troopers' main weapon is the Magnetic Rifle - an automatic Gauss rifle that fires electromagnetically accelerated projectiles. This weapon does a little less damage compared to an XCOM assault rifle for balance reasons, but its damage is upgraded to more realistic levels as Troopers upgrade.
In combat, ADVENT Troopers are capable of intelligent movement and strategic engagement. When lead by an ADVENT Officer, they can be a significant threat. This can be a double-edged sword, however, as their to-the-letter obedience means they will always obey an ADVENT Officer's orders if they are in the vicinity, even if the Officer's orders seem counterproductive or nonsensical (for example, Troopers will forgo even a flanking shot to engage a far-off marked target if they can).
Their most common behavior, when not under orders to perform a certain action, is to simply take aim at an XCOM soldier and shoot; in this regard, they are some of the deadliest early-game ADVENT units, as they do not waste time with needless, flashy special abilities that may or may not work. If they do not have a decent shot, they will attempt to move to a better position, and will take a flanking shot if possible. If they have a poor shot and no decent place to move, they tend to go into Overwatch. They also tend to perform Overwatch when supporting an allied advance, where they can cut down XCOM units moving through cover positions.
ADVENT Troopers frequently fight at medium to close range; attempting to flank, take cover where applicable, and generally fight as a competent force. On lower difficulties, they are affected (just as any other enemy) by a forced scheme in which they must roll to see if they make a sub-optimal move that turn. Additionally, their initially low health and stats mean that they are frequently killed before they can show off their tactical intelligence. However, on higher difficulties (where it is both more difficult to kill Troopers immediately, and easier for them to return fire) they can become serious threats, capable of blowing XCOM rookies away in just 1-2 shots, and appearing in significant number.
ADVENT Troopers sometimes rush the player at close range. Due to the lack of the weapon close range Aim bonus for the AI units (compare to the Aim bonus of up to +20% for XCOM's Assault Rifles), this usually ends badly for the trooper in question.
Tips[]
- Troopers have a quite low HP value; they are relatively easy to kill on lower difficulty if one can get a shot on them with basic weaponry. The only stock weapon that has a chance of not killing a standard Trooper on lower difficulty is the Pistol. This changes dramatically once the Advanced and Elite variants are deployed; they will suddenly become much more difficult to kill, and will include more advanced weapons with higher damage. Advanced Troopers and Elite Troopers also pack ADVENT grenades.
- ADVENT Troopers are among the forces that can join the XCOM squad if the Double Agent resistance order is active, operating similarly to their hostile counterparts. While not as powerful as the mainstream XCOM forces, they can prove valuable in a support role.
Trivia[]
- ADVENT Troopers, notably, cannot suppress targets; this is a change from XCOM: Enemy Unknown, in which nearly every enemy could suppress as a default ability. Instead, ADVENT Troopers can use Overwatch to pin down targets.
See Also[]
XCOM 2 Enemies | |
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ADVENT | ADVENT Officer • ADVENT General • ADVENT MECs • ADVENT Purifier • ADVENT Priest • ADVENT Shieldbearer • ADVENT Stun Lancer • ADVENT Trooper • ADVENT Turret |
Aliens | Andromedon • Archon • Avatar • Berserker • Chryssalid • Codex • Faceless • Gatekeeper • Muton • Sectoid • Sectopod • Spectre • Viper |
Bosses | Archon King • Berserker Queen • Viper King • Julian • The Assassin • The Hunter • The Warlock |
Other | Psi Zombie • The Lost |