
Acid Burn is a status effect in XCOM 2.
Most biological units and mechanical units are vulnerable, unlike other status effects.
Effects[]
- A unit takes 1 to 3 points of acid burn damage at the start of the unit's turn
- Status effect lasts: 2 turns
Caused by[]
- Acid Grenade / Acid Bomb
- Andromedon's Acid Bomb / Andromedon Shell's acid trail
- Explosion of containers with acid, when standing within the blast radius
- Walking over acid-polluted tile
Immunity[]
- Wearing a Hazmat Vest utility item
- Psi Operative's Fortress ability (can also be available to Templars)
- Inherent immunity:
Treatment[]
- Medikit / Nanomedikit
- Specialist's ability: Medical Protocol
Reason: test if ADVENT Sealed Armor Dark Event also grants acid immunity to ADVENT units (it is not mentioned directly in the description - "All ADVENT soldiers are completely immune to environmental hazards like poison, fire, and ice.").