XCOM Wiki
No edit summary
Tag: Visual edit
(19 intermediate revisions by 9 users not shown)
Line 1: Line 1:
 
[[file:XEU Alien Containment base.png|right|300px]]
 
[[file:XEU Alien Containment base.png|right|300px]]
  +
'''Alien Containment''' is a [[XCOM headquarters#Facilities|facility]] in ''[[XCOM: Enemy Unknown]]''.
The '''Alien Containment''' unit is a necessary build if you want to move anywhere in the story. It lets you capture and interrogate any live aliens if you can stun them with the [[Arc Thrower (weapon)|Arc Thrower]].
 
  +
{{clr}}
 
  +
==In-Game Description==
  +
{{Quote|This facility will provide a secure environment to house the alien captives, allowing you to interrogate them in the Labs.| Engineering description, ''XCOM: Enemy Unknown''}}
  +
  +
==Facility Requirements==
  +
'''Prerequisites''': [[Xeno-Biology]] ([[Research projects (XCOM: Enemy Unknown)|Research]])<br />
  +
'''Time to build''': 7 days<br />
  +
'''Construction Cost''': {{Credit|85}}, {{Power|5}}<br />
  +
'''Facility Maintenance''': {{Credit|18}} per month
  +
  +
==Notes==
  +
* After building this facility, [[Aliens (XCOM: Enemy Unknown)|aliens]] stunned in the field with an [[Arc Thrower (item)|Arc Thrower]] will be captured and brought back to XCOM HQ, and thus available for [[:Category:Alien interrogations (XCOM: Enemy Unknown)|interrogation]]. Interrogating different species grants [[Research credits (XCOM: Enemy Unknown)|research credits]] which reduce the research time required for associated projects.
  +
* Certain mandatory milestones require interrogating aliens to enable storyline progression.
  +
* If the "The Greater Good" [[Second Wave]] option is enabled, [[Interrogate Sectoid Commander|interrogating]] one of the types of psionic aliens is required, as a prerequisite before the player can construct the [[Psionic Labs]].
  +
* The Alien Containment facility is only required until all interrogations have been completed, at which point it can be dismantled to save maintenance costs, or to reallocate the space for a different facility.
  +
* Although its function is related to research purposes, this facility '''does not''' confer an adjacency bonus if built next to a research [[Laboratory]].
  +
* There does not seem to be a limit to the number of alien prisoners that can be held at once, despite the appearance that there is only room for one captive.
  +
* The latest alien captured will be on display in the "ant farm" view of the base, save for when an interrogation is in progress, whereupon the display will be closed off.
  +
 
==Gallery==
 
==Gallery==
 
<gallery>
 
<gallery>
Line 9: Line 27:
 
XEU Alien Containment large.jpg|Zoomed in image
 
XEU Alien Containment large.jpg|Zoomed in image
 
XEU Alien Containment cinem1.jpg|Ready cinematics
 
XEU Alien Containment cinem1.jpg|Ready cinematics
XEU Alien Containment cinem2.jpg
+
XEU Alien Containment cinem2.jpg|Ready cinematics
  +
XCOM-EU Alien Containment - Sectoid.jpg|Sectoid inside
  +
XCOM-EU Alien Containment filled with Muton.jpg|Muton inside
  +
Elite_Muton_Containment.png|Elite Muton inside
  +
Sectoid_Commander_Containment.png|Sectoid Commander inside
 
</gallery>
 
</gallery>
 
[[Category:XCOM HQ facilities (XCOM: Enemy Unknown)]]
 
[[Category:XCOM HQ facilities (XCOM: Enemy Unknown)]]

Revision as of 17:03, 29 May 2019

XEU Alien Containment base

Alien Containment is a facility in XCOM: Enemy Unknown.

In-Game Description

This facility will provide a secure environment to house the alien captives, allowing you to interrogate them in the Labs.

– Engineering description, XCOM: Enemy Unknown

Facility Requirements

Prerequisites: Xeno-Biology (Research)
Time to build: 7 days
Construction Cost: §85, 5 Power
Facility Maintenance: §18 per month

Notes

  • After building this facility, aliens stunned in the field with an Arc Thrower will be captured and brought back to XCOM HQ, and thus available for interrogation. Interrogating different species grants research credits which reduce the research time required for associated projects.
  • Certain mandatory milestones require interrogating aliens to enable storyline progression.
  • If the "The Greater Good" Second Wave option is enabled, interrogating one of the types of psionic aliens is required, as a prerequisite before the player can construct the Psionic Labs.
  • The Alien Containment facility is only required until all interrogations have been completed, at which point it can be dismantled to save maintenance costs, or to reallocate the space for a different facility.
  • Although its function is related to research purposes, this facility does not confer an adjacency bonus if built next to a research Laboratory.
  • There does not seem to be a limit to the number of alien prisoners that can be held at once, despite the appearance that there is only room for one captive.
  • The latest alien captured will be on display in the "ant farm" view of the base, save for when an interrogation is in progress, whereupon the display will be closed off.

Gallery