XCOM Wiki
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The '''Archon''' is an [[Aliens (XCOM 2)|alien]] enemy encountered in ''[[XCOM 2]]''. They act as commanders and battlefield captains, often of [[ADVENT]] soldiers.
 
The '''Archon''' is an [[Aliens (XCOM 2)|alien]] enemy encountered in ''[[XCOM 2]]''. They act as commanders and battlefield captains, often of [[ADVENT]] soldiers.
   

Revision as of 16:56, 14 February 2016

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The Archon is an alien enemy encountered in XCOM 2. They act as commanders and battlefield captains, often of ADVENT soldiers.

Archons are first deployed in mid-June (late July on Legend) as pod leaders for Advent or weaker aliens. They will continue to be deployed this way until the end of the game, but pods with multiple Archons can appear in mid-August (late October on Legend). This is also the time when Archons start being used as support for Andromedons (and a bit later for Gatekeepers).

Description

The Archon's appearance substantially differs from its grotesque Floater predecessor in order to reduce the negative response from humans. The visual design of the Archon is based of the Egyptian gods, featuring ornate gold armor, a wreath-like design for its levitation jets and a muscular physique. It possesses more regal, refined movements than the spasm-like Floater, particularly while flying. Its polearm weapon can be used both in melee and from a distance by firing a plasma beam.

While the Floater was an aerial scout unit, the Archon has been refined and improved to the level of a battlefield commander or captain. This is potentially due to both its new status as a godlike figure of authority to humans (and, for appearance's sake, ADVENT soldiers) and its significantly improved abilities.

Abilities

  • Airborne: Much like their XCOM: Enemy Unknown counterparts, Archons can fly up into the air to gain a height advantage.
  • Blazing Pinions: Once airborne, the Archon is able to activate its "Blazing Pinions" ability, which launches a barrage of explosives that comes crashing down into the ground after a one-turn delay doing 4-7 points of damage. Killing the Archon does not cancel delivery of this attack: immediate relocation of marked soldiers is advised.
  • Battle Frenzy: An injured Archon enters a "frenzied" state, receiving one extra action point for the next two turns.
  • Immune to EMP grenades

Trivia

  • Archon is a Greek word, translating to "ruler" or "lord". In ancient Athens, an Archon was a magistrate, usually a wealthy aristocrat, elected by the upper class to serve as a judge, military commander or head of state.