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# Skirmisher Armor
 
# Skirmisher Armor
 
# Plated Skirmisher Armor
 
# Plated Skirmisher Armor
  +
# Powered Skirmisher Armor
   
 
==Templar Armor==
 
==Templar Armor==

Revision as of 16:03, 18 September 2017

Armors are types of body armor used by soldiers in XCOM 2. All soldiers are capable of equipping armor to protect themselves against damage and environmental hazards during combat missions.

The following is a list of all the body armors available in XCOM 2.

Basic Armor

Light Armor

Light armors grant the wearer extra mobility and dodge stats, focusing less on health and more on the movement flexibility of the wearer. All Light Armors share the ability to Grapple to elevated surfaces. Each armor need to be manufactured individually by 'completing' the required Proving Ground project.

  1. Spider Suit
  2. Wraith Suit
  3. Serpent Suit (Alien Hunter DLC)

Medium Armor

Medium armors are all-around general purpose armors that allow a balance between mobility and strength. All Medium armors share the ability to provide an extra utility slot on the wearer. An unlimited supply of these armors will be granted once the required build order in Engineering has been finished (with the exception of the Icarus Armor).

  1. Predator Armor
  2. Warden Armor
  3. Icarus Armor (Alien Hunter DLC)

Heavy Armor

Heavy Armors focus on the survivability of the wearer, increasing health more than medium armor and providing armor points to block additional damage. All Heavy Armors share the ability to mount a Heavy Weapon on the wearer. Each Armor needs to manufactured individually by 'completing' the required Proving Ground Project.

  1. E.X.O. Suit
  2. W.A.R. Suit
  3. R.A.G.E. Suit (Alien Hunter DLC)

SPARK Armor

SPARK Armors are exclusive to the Shen's Last Gift DLC, and can only be equipped on SPARK units. They do not provide any special attributes or abilities, but an unlimited supply of armors will be granted once the required build order in Engineering has been finished. Each iteration will grant more health, mobility, and an extra armor point as technology progresses.

  1. SPARK Armor
  2. Reinforced Frame
  3. Anodized Chassis

Reaper Armor

  1. Reaper Armor
  2. Plated Reaper Armor
  3. Powered Reaper Armor

Skirmisher Armor

  1. Skirmisher Armor
  2. Plated Skirmisher Armor
  3. Powered Skirmisher Armor

Templar Armor

  1. Templar Armor
  2. Plated Templar Armor

Note

  • All armors increase a soldier's Hit Points, while only the Warden Armor, Icarus Armor, and all of the Heavy and SPARK Armors increase the Armor stat.
  • The Hazmat Vest, Hellweave, Nanoscale Vest, Plated Vest, and Stasis Vest are considered utility items and may be combined with any of the above armor systems.

Table of Armors

Name Type Health Armor Mobility Dodge Item Slots Special Attributes
Kevlar Armor Basic 1
Resistance Warrior Kevlar Armor Basic 1
Spider Suit Light +4 +1 +20 1 Grapple
Wraith Suit Light +6 +2 +25 1 Grapple, Wraith
Serpent Suit Light +5 +1 +35 1 Grapple, Frostbite, Panic Vipers
Serpent Armor Light +7 +2 +40 1 Grapple, Frostbite, Panic Vipers
Predator Armor Medium +4 2
Warden Armor Medium +6 +1 2
Icarus Armor Medium +7 +1 +1 2 Vault, Icarus Jump, Panic Archons
E.X.O. Suit Heavy +5 +1 1 Heavy Weapon slot
W.A.R. Suit Heavy +6 +2 1 Heavy Weapon slot
R.A.G.E. Suit Heavy +6 +1 +1 1 Heavy Weapon slot, Rage Strike, Panic Mutons and Berserkers
R.A.G.E. Armor Heavy +7 +2 +1 1 Heavy Weapon slot, Rage Strike, Panic Mutons and Berserkers
Hazmat Vest Utility Item, Experimental Armor +2 Grants immunity to Fire, Acid and Poison
Hellweave Utility Item +2 Burns enemies that try to attack in melee
Nanoscale Vest Utility Item +1
Plated Vest Utility Item, Experimental Armor +2 +1
Stasis Vest Utility Item, Experimental Armor +2 Regenerate 2 HP per turn. Up to 8 HP per a mission