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− | + | types of body armor used by soldiers in ''[[XCOM 2]]''. All soldiers are capable of equipping armor to protect themselves against damage and environmental hazards during combat missions. |
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The following is a list of all the body armors available in ''XCOM 2''. |
The following is a list of all the body armors available in ''XCOM 2''. |
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==Basic Armor== |
==Basic Armor== |
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Revision as of 13:23, 24 June 2018
Armors types of body armor used by soldiers in XCOM 2. All soldiers are capable of equipping armor to protect themselves against damage and environmental hazards during combat missions.
The following is a list of all the body armors available in XCOM 2.
Basic Armor
- Kevlar Armor
- Resistance Warrior Kevlar Armor (Pre-Order DLC)
Light Armor
Light armors grant the wearer extra mobility and dodge stats, focusing less on health and more on the movement flexibility of the wearer. All Light Armors share the ability to Grapple to elevated surfaces. Each armor need to be manufactured individually by 'completing' the required Proving Ground project.
- Spider Suit
- Wraith Suit
- Serpent Suit (Alien Hunter DLC)
Medium Armor
Medium armors are all-around general purpose armors that allow a balance between mobility and strength. All Medium armors share the ability to provide an extra utility slot on the wearer. An unlimited supply of these armors will be granted once the required build order in Engineering has been finished (with the exception of the Icarus Armor).
- Predator Armor
- Warden Armor
- Icarus Armor (Alien Hunter DLC)
Heavy Armor
Heavy Armors focus on the survivability of the wearer, increasing health more than medium armor and providing armor points to block additional damage. All Heavy Armors share the ability to mount a Heavy Weapon on the wearer. Each Armor needs to manufactured individually by 'completing' the required Proving Ground Project.
- E.X.O. Suit
- W.A.R. Suit
- R.A.G.E. Suit (Alien Hunter DLC)
Class Specific Armor
SPARKs, Reapers, Skirmishers, and Templars each have the own class specific tiers of armor. Faction specific armors do not confer any any advantages beyond additional hit points, to keep pace with XCOM's ever improving protective gear.
SPARK Armor
SPARK Armors are exclusive to the Shen's Last Gift DLC, and can only be equipped on SPARK units. They do not provide any special attributes or abilities, but an unlimited supply of armors will be granted once the required build order in Engineering has
finished. Each iteration will grant more health, mobility, and an extra armor point as technology progresses.
- SPARK Armor
- Reinforced Frame
- Anodized Chassis
Reaper Armor
- Reaper Armor
- Plated Reaper Armor
- Powered Reaper Armor
Skirmisher Armor
- Skirmisher Armor
- Plated Skirmisher Armor
- Powered Skirmisher Armor
Templar Armor
- Templar Armor
- Plated Templar Armor
- Powered Templar Armor
Note
- All armors increase a soldier's Hit Points, while only the Warden Armor, Icarus Armor, and all of the Heavy and SPARK Armors increase the Armor stat.
- Yellow pips on a soldier's health bar indicate Armor points. Any incoming damage will be reduced by this value. Armor does not get "used up," and will continue to offer protection unless the attack includes the armor shredding characteristic. In that case, the attack will destroy a number of armor points, equivalent to the shredding value, for the rest of the mission.
- The Hazmat Vest, Hellweave, Nanoscale Vest, Plated Vest, and Stasis Vest are considered utility items and may be combined with any of the above armor systems.
- Similarly armor does not preclude the use of Mindshield, Overdrive Serum or any PCS, and may in fact lead to powerful combinations.
Table of Armors
Name | Type | Health | Armor | Mobility | Dodge | Item Slots | Special Attributes |
---|---|---|---|---|---|---|---|
Kevlar Armor | Basic | 1 | |||||
Resistance Warrior Kevlar Armor | Basic | 1 | |||||
Spider Suit | Light | +4 | +1 | +20 | 1 | Grapple | |
Wraith Suit | Light | +6 | +2 | +25 | 1 | Grapple, Wraith | |
Serpent Suit | Light | +5 | +1 | +35 | 1 | Grapple, Frostbite, Panic Vipers | |
Serpent Armor | Light | +7 | +2 | +40 | 1 | Grapple, Frostbite, Panic Vipers | |
Predator Armor | Medium | +4 | 2 | ||||
Warden Armor | Medium | +6 | +1 | 2 | |||
Icarus Armor | Medium | +7 | +1 | +1 | 2 | Vault, Icarus Jump, Panic Archons | |
E.X.O. Suit | Heavy | +5 | +1 | 1 | Heavy Weapon slot | ||
W.A.R. Suit | Heavy | +6 | +2 | 1 | Heavy Weapon slot, Shieldwall | ||
R.A.G.E. Suit | Heavy | +6 | +1 | +1 | 1 | Heavy Weapon slot, Rage Strike, Panic Mutons and Berserkers | |
R.A.G.E. Armor | Heavy | +7 | +2 | +1 | 1 | Heavy Weapon slot, Rage Strike, Panic Mutons and Berserkers | |
Hazmat Vest | Utility Item, Experimental Armor | +2 | Grants immunity to Fire, Acid and Poison | ||||
Hellweave | Utility Item | +2 | Burns enemies that try to attack in melee | ||||
Nanoscale Vest | Utility Item | +1 | |||||
Plated Vest | Utility Item, Experimental Armor | +2 | +1 | ||||
Stasis Vest | Utility Item, Experimental Armor | +2 | Regenerate 2 HP per turn. Up to 8 HP per a mission |
See also
Weapons | |||||
Primary: | |||||
Tier | Shotguns: (Rangers) |
Cannons: (Grenadiers) |
Sniper Rifles: (Sharpshooters) |
Rifles: (Rookies, Specialists, Rangers, Psi Operatives) | |
Tier 1 | Shotgun | Cannon | Sniper Rifle | Assault Rifle | |
Tier 2 | Shard Gun | Mag Cannon | Gauss Rifle | Magnetic Rifle | |
Tier 3 | Storm Gun | Beam Cannon | Plasma Lance | Plasma Rifle | |
Chosen | Arashi | Darklance | Disruptor Rifle | ||
Secondary: | |||||
Tier | Swords: (Rangers) |
Grenade Launchers: (Grenadiers) |
Pistols: (Sharpshooters) |
GREMLINs: (Specialists) |
Psi-Amps: (Psi Operatives) |
Tier 1 | Sword | Grenade Launcher | Pistol | GREMLIN | Psi Amp |
Tier 2 | Arc Blade | Advanced Grenade Launcher | Mag Pistol | GREMLIN Mark II | Advanced Psi Amp |
Tier 3 | Fusion Blade | Beam Pistol | GREMLIN Mark III | Alien Psi Amp | |
Chosen | Katana | Darkclaw |