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'''Armors'''
'''Armors''' are types of body armor used by soldiers in ''[[XCOM 2]]''. All soldiers are capable of equipping armor to protect themselves against damage and environmental hazards during combat missions.
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types of body armor used by soldiers in ''[[XCOM 2]]''. All soldiers are capable of equipping armor to protect themselves against damage and environmental hazards during combat missions.
   
 
The following is a list of all the body armors available in ''XCOM 2''.
 
The following is a list of all the body armors available in ''XCOM 2''.
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==Basic Armor==
 
==Basic Armor==
   

Revision as of 13:23, 24 June 2018

Armors types of body armor used by soldiers in XCOM 2. All soldiers are capable of equipping armor to protect themselves against damage and environmental hazards during combat missions.

The following is a list of all the body armors available in XCOM 2.

Basic Armor

Light Armor

Light armors grant the wearer extra mobility and dodge stats, focusing less on health and more on the movement flexibility of the wearer. All Light Armors share the ability to Grapple to elevated surfaces. Each armor need to be manufactured individually by 'completing' the required Proving Ground project.

  1. Spider Suit
  2. Wraith Suit
  3. Serpent Suit (Alien Hunter DLC)

Medium Armor

Medium armors are all-around general purpose armors that allow a balance between mobility and strength. All Medium armors share the ability to provide an extra utility slot on the wearer. An unlimited supply of these armors will be granted once the required build order in Engineering has been finished (with the exception of the Icarus Armor).

  1. Predator Armor
  2. Warden Armor
  3. Icarus Armor (Alien Hunter DLC)

Heavy Armor

Heavy Armors focus on the survivability of the wearer, increasing health more than medium armor and providing armor points to block additional damage. All Heavy Armors share the ability to mount a Heavy Weapon on the wearer. Each Armor needs to manufactured individually by 'completing' the required Proving Ground Project.

  1. E.X.O. Suit
  2. W.A.R. Suit
  3. R.A.G.E. Suit (Alien Hunter DLC)


Class Specific Armor

SPARKs, Reapers, Skirmishers, and Templars each have the own class specific tiers of armor. Faction specific armors do not confer any any advantages beyond additional hit points, to keep pace with XCOM's ever improving protective gear.

SPARK Armor

SPARK Armors are exclusive to the Shen's Last Gift DLC, and can only be equipped on SPARK units. They do not provide any special attributes or abilities, but an unlimited supply of armors will be granted once the required build order in Engineering has

finished. Each iteration will grant more health, mobility, and an extra armor point as technology progresses.
  1. SPARK Armor
  2. Reinforced Frame
  3. Anodized Chassis

Reaper Armor

  1. Reaper Armor
  2. Plated Reaper Armor
  3. Powered Reaper Armor

Skirmisher Armor

  1. Skirmisher Armor
  2. Plated Skirmisher Armor
  3. Powered Skirmisher Armor

Templar Armor

  1. Templar Armor
  2. Plated Templar Armor
  3. Powered Templar Armor

Note

  • All armors increase a soldier's Hit Points, while only the Warden Armor, Icarus Armor, and all of the Heavy and SPARK Armors increase the Armor stat.
    • Yellow pips on a soldier's health bar indicate Armor points. Any incoming damage will be reduced by this value. Armor does not get "used up," and will continue to offer protection unless the attack includes the armor shredding characteristic. In that case, the attack will destroy a number of armor points, equivalent to the shredding value, for the rest of the mission.
  • The Hazmat Vest, Hellweave, Nanoscale Vest, Plated Vest, and Stasis Vest are considered utility items and may be combined with any of the above armor systems.

Table of Armors

Name Type Health Armor Mobility Dodge Item Slots Special Attributes
Kevlar Armor Basic 1
Resistance Warrior Kevlar Armor Basic 1
Spider Suit Light +4 +1 +20 1 Grapple
Wraith Suit Light +6 +2 +25 1 Grapple, Wraith
Serpent Suit Light +5 +1 +35 1 Grapple, Frostbite, Panic Vipers
Serpent Armor Light +7 +2 +40 1 Grapple, Frostbite, Panic Vipers
Predator Armor Medium +4 2
Warden Armor Medium +6 +1 2
Icarus Armor Medium +7 +1 +1 2 Vault, Icarus Jump, Panic Archons
E.X.O. Suit Heavy +5 +1 1 Heavy Weapon slot
W.A.R. Suit Heavy +6 +2 1 Heavy Weapon slot, Shieldwall
R.A.G.E. Suit Heavy +6 +1 +1 1 Heavy Weapon slot, Rage Strike, Panic Mutons and Berserkers
R.A.G.E. Armor Heavy +7 +2 +1 1 Heavy Weapon slot, Rage Strike, Panic Mutons and Berserkers
Hazmat Vest Utility Item, Experimental Armor +2 Grants immunity to Fire, Acid and Poison
Hellweave Utility Item +2 Burns enemies that try to attack in melee
Nanoscale Vest Utility Item +1
Plated Vest Utility Item, Experimental Armor +2 +1
Stasis Vest Utility Item, Experimental Armor +2 Regenerate 2 HP per turn. Up to 8 HP per a mission

See also

Weapons
Primary:
Tier Shotguns:
(Rangers)
Cannons:
(Grenadiers)
Sniper Rifles:
(Sharpshooters)
Rifles:
(Rookies, Specialists, Rangers, Psi Operatives)
Tier 1 Shotgun Cannon Sniper Rifle Assault Rifle
Tier 2 Shard Gun Mag Cannon Gauss Rifle Magnetic Rifle
Tier 3 Storm Gun Beam Cannon Plasma Lance Plasma Rifle
Chosen Arashi Darklance Disruptor Rifle
Secondary:
Tier Swords:
(Rangers)
Grenade Launchers:
(Grenadiers)
Pistols:
(Sharpshooters)
GREMLINs:
(Specialists)
Psi-Amps:
(Psi Operatives)
Tier 1 Sword Grenade Launcher Pistol GREMLIN Psi Amp
Tier 2 Arc Blade Advanced Grenade Launcher Mag Pistol GREMLIN Mark II Advanced Psi Amp
Tier 3 Fusion Blade Beam Pistol GREMLIN Mark III Alien Psi Amp
Chosen Katana Darkclaw