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The Assault Rifle is a primary weapon in XCOM 2.

Fully-automatic assault rifle, capable of accurately firing short bursts of high-velocity bullets. The Assault Rifle is an “all-around workhorse” equally effective at both short and medium ranges but compares poorly to the brute punch of a shotgun at short ranges.

We've managed to salvage a variety of standard infantry small arms. This is the most common variety, similar to the rifle we used twenty years before. While decidedly inferior to ADVENT magnetic technology, it can at least be upgraded using additional weapons salvage once we perfect modular weapon technology.

Notes[]

  • Receives aim bonus starting from 11th tile from the target, and increase as you get closer, toward a max of 20% aim bonus at point-blank.

Tips[]

Trivia[]

  • The design of the assault rifle may have been based off the Beretta ARX-160 or Bushmaster ACR.

See Also[]


Weapons
Primary:
Tier Shotguns:
(Rangers)
Cannons:
(Grenadiers)
Sniper Rifles:
(Sharpshooters)
Rifles:
(Rookies, Specialists, Rangers, Psi Operatives)
Tier 1 Shotgun Cannon Sniper Rifle Assault Rifle
Tier 2 Shard Gun Mag Cannon Gauss Rifle Magnetic Rifle
Tier 3 Storm Gun Beam Cannon Plasma Lance Plasma Rifle
Chosen Arashi Darklance Disruptor Rifle
Secondary:
Tier Swords:
(Rangers)
Grenade Launchers:
(Grenadiers)
Pistols:
(Sharpshooters)
GREMLINs:
(Specialists)
Psi-Amps:
(Psi Operatives)
Tier 1 Sword Grenade Launcher Pistol GREMLIN Psi Amp
Tier 2 Arc Blade Advanced Grenade Launcher Mag Pistol GREMLIN Mark II Advanced Psi Amp
Tier 3 Fusion Blade Beam Pistol GREMLIN Mark III Alien Psi Amp
Chosen Katana Darkclaw