- For missions with a bright red triangular logo, see Alien Facility Assault (XCOM 2).
The Avatar Project is the main mission of ADVENT and The Elders during their presence on Earth. In the story of XCOM 2, it is one of the Commander's primary objectives to discover what the project entails and prevent its completion. Should the Commander fail in this task, they will lose the game.
Strategic Events[]
The Avatar Project is a key missions that determines the aliens' progress towards victory; its completion means the end for XCOM. The project's progress meter (also called the Doom Counter) appears as a red 12 block bar located at the top of the screen on the Geoscape.
If all 12 blocks are completed, the Avatar Project enters its final stages, during which a Doom Countdown of fixed duration begins (24 days Rookie, 22.75 Veteran, 15 Commander, 27.33 Legend) [needs verification; rookie/commander]. If progress is not reduced in that time, by any means, the aliens will complete the project and XCOM is permanently destroyed through unexplained circumstances. Once having started the Doom Countdown, reducing Doom Counter back to below 12 only pauses rather than resets the Doom Countdown (unless it was below 7 days, in wich case it gets reset to that amount).[1]
The Avatar Project may be delayed by inducing several decrease events, or permanently halted only through completion of the game.
Initial Progress[]
- Progress begins at 3 blocks and will gradually increase via various events. The limit on the statue is 9 blocks.
Increase Events[]
These events will increase progress for the Avatar Project:
- The Dark Event "Minor Breakthrough" increases progress by 1.
- The Dark Event "Major Breakthrough" increases progress by 2.
- When an Alien Facility appears it will increase progress by 1, with a 25% chance to increase progress by 2 only on Commander difficulty. There can only be 5 Facilities in play at any time.
- Every several weeks an already existing Alien Facility will increase progress by 1.
- Every several weeks progress will increase by 1 naturally. Failing to accept (skipping) a mission will reduce the amount of time before this occurs.
Decrease Events[]
These events will decrease progress on the Avatar Project:
- Successfully finishing a generic Alien Facility mission reduces the Avatar Project Progress by a value equal to the progress that facility has contributed. The value is visible as the number of red dots below the facility on the Geoscape. There does not appear to be an upper limit.
- Most story mission objectives reduce progress by 1-3. This makes the Shadow Chamber extremely valuable in preventing the progress meter from filling. Details:
- Killed first Codex: 1 (2 Legend)
- Killed first Avatar: 3 (4 Legend)
- Completing the Blacksite: 1 (2 Legend)
- Completing the Forge: 2 (3 Legend)
- Retrieving the Psi Gate: 2 (3 Legend)
- Story missions only reduce progress under the Elder Statue. If there is no progress under the Elder Statue then they cannot reduce progress associated with a particular Alien Facility.
- Sabotage Covert Action (War of the Chosen): 2 (3 Rookie)
- First reduces progress under the Elder Statue, and then reduces progress associated with random Facilities if the Statue has no progress.
- Sabotage Resistance Order (War of the Chosen): 1 per month
- Reduces progress under the Elder Statue, and if the Statue has no progress, reduces progress associated with a random Facility.
Narrative Events[]
In the narrative of XCOM 2, it is revealed that the main goal of the project is the construction of new and improved bodies for the Elders, who are suffering from a severe muscular degenerative condition, induced by their inability to contain their psionic energies, and are thus at risk of extinction. Untold numbers of humans were abducted and subjected to brutal experiments in the name of finding a way to cure the condition, which culminated in the creation of new bodies, the eponymous Avatars. Forged from a mix of human and Elder DNA, these bodies would allow the Elders to live in forms that would safely contain their power, while allowing them to use their abilities at full potential.
Over the course of investigating the Avatar Project, XCOM recovers a number of components apparently crucial to the operation, ranging from a vial with human genetic sequences to what appears to be an incomplete prototype intended to be converted into an Avatar. Richard Tygan eventually surmises that in the event the Avatars were ever completed, the Elders would be unstoppable. A prototype Avatar is eventually summoned into battle against XCOM and summarily killed, causing the Elders to panic and resort to drastic measures, resulting in an all-out war for Earth. After tracking down the location of the Avatar Project's headquarters, sabotaging crucial parts of the operation along the way, XCOM finally confronts the few Avatars that have been constructed in the heart of the Elders' stronghold. While formidable opponents, XCOM eventually slays the Avatars, destroying the Elders and bringing their hold on Earth to an end.
In XCOM Legends, it is revealed that the project's first attempt at creating a body failed when the latent will within it was able to defeat the Elder mind that tried to inhabit it. The clash triggered a spontaneous consciousness as the Elder's personality partially imprinted on the body, evolving into a personality of its own that rejected any further attempt to be controlled or erased. The Elders feared this development and imprisoned the entity, known as Specimen Zero, for years until it was released by a group of scavengers looking for ADVENT tech. Specimen Zero killed the scavengers and, realizing that the only way to ensure its own survival was to expel the Elders from Earth, joined XCOM to aid in the Resistance. The entity, called "Void" by XCOM, proved highly capable on the battlefield, but questions about its loyalty and trustworthiness remain.
References[]
- ↑ Released: 05/12/2016, 3rd Patch (Alien Hunters)