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Revision as of 23:37, 10 April 2016

Please change this page's name to "Avenger Defense".

The Avenger Defense is a unique mission in XCOM 2. It is an essential mission in the storyline, which, much like the XCOM Base Defense mission in XCOM: Enemy Within, will end the game if failed, although unlike the first game, it allows the player to select a squad for the mission and their equipment.

Mission Start

If the XCOM Hunt Dark Event is active, there is a chance the Avenger will be located by a UFO at a random moment of the month, and the player will be forced to "Start evasive maneuvers". Two things can happen: either the ship succesfully evades the enemy, or the UFO intercepts the Avenger, starting a cutscene:

As the ship flies through the sky, its power is disrupted by an electro-magnetic pulse from the UFO. Shen tries to nullify the disruption via system overriding, but upon failing, and after Central Officer Bradford yells at her, she changes the plan, shutting down the Avenger and activating its emergency power supply. Immediately after, they discover that the aliens have placed a "needle" like object which prevents the ship from taking off. Bradford then turns to the Commander and tells him/her to deploy a squad immediately.

Objectives

  • Destroy the disruptor.
  • Enemies must not reach the Avenger's ramp.

In this mission, a full 6 person squad deploys in the front of the Avenger's ramp. You can see a huge highlighted area, which is the "ramp" which is needed to be defended at all costs. If any alien enters it and survives your turn, it's an automatic game over for you. You will see that the area is literally flooded with advent forces, and very frequent reinforcement troops come, but don't be scared. Over time, Central Bradford sends you reinforcements from ANY (wounded, shaken, rookie) of the soldiers on the Avenger which appear on your ramp. The goal of this mission is to neutralize the disruptor device. After you did, a lot more reinforcements start to come, and you need to get all of your remaining soldiers to the ramp, still defending it. After everyone is on the ramp, you can send the "lift off" command, and everyone in the exit zone escapes. The remaining soldiers are captured (or dead).

There is no time limit on this mission, but the reinforcements keep coming until they swarm you or you lift off.

NOTE: If you have the Defense Matrix (XCOM 2) facility installed, you will have 2 or 4 friendly turrets around the ramp.