“ | Surrender, or don't. I'm fine with either. Are you? | ” |
–Axiom |
Axiom is an agent in XCOM: Chimera Squad.
Description[]
Born and trained on an invasion transport ship, Axiom landed on Earth in 2015 and was among the first wave of alien invaders. Throughout the occupation, he provided security for high-value targets across numerous ADVENT city centers and facilities. After ADVENT’s surrender, he was placed in a detention camp. During his detention he played a pivotal role in containing the infamous chryssalid outbreak, the Bugtown Massacre, and limited human casualties, earning him recognition from XCOM and eventually a place in their ranks. He openly states to Blueblood that he was ready to move on to whatever came next after the war and had no problem defending those that put him in detention. He lead the counteroffensive against the outbreak among his peers.
Axiom masterfully controls his temper and uses his rage to fuel his strength during combat. He can smash cover, panic enemies during a Breach, and perform a devastating quake maneuver that damages all nearby enemies. You definitely don’t want to make him mad.[1]
Axiom's weapon of choice is a Shotgun.
Abilities[]
Rank | Name | Description |
---|---|---|
Cadet | Smash | Axiom charges to a target and smashes down with both fists. Chance to disorientate, stun, or render unconscious. Higher rage improves the chance to apply a disabling effect. |
Cadet | Rage | Higher rage raises the chance of applying disabling effects with melee attacks, but also increases the risk of going berserk. Rage can be increased manually or by taking damage. |
Cadet | Psych Up | Axiom increases his rage. Higher rage raises the chance of applying disabling effects with melee attacks, but also increases the risk of going berserk. Rage is also gained while taking damage. |
Deputy Agent | Battering Ram | Burst through a door breach point with a chance to panic nearby enemies. Panic chance increases with rage. |
Field Agent | Aftershock | Upgrades Smash to apply a small amount of damage to nearby enemies. The extra targets also have a chance to become disorientated, stunned, or rendered unconscious. |
Field Agent | Shrug It Off | Axiom has a chance to reduce the damage from an incoming attack to one (20% chance). |
Special Agent | Adrenal Surge | Smash and Psych Up do not end the turn or have cooldowns. Four turn cooldown. |
Senior Agent | Fear Factor | Upgrades Smash to give it a chance to panic nearby enemies. Chance increases with Rage. |
Senior Agent | Regeneration | Axiom regenerates a small amount of HP at the start of his turn (2 HP). |
Principal Agent | Quake | Axiom leaps up and slams the ground, destroying nearby cover and damaging nearby units. One use per mission. |
Training[]
Rank | Name | Days |
Description |
---|---|---|---|
Cadet | Basic Conditioning | 2 | +2 Hit Points |
Special Agent | Unlock Potential | 3 | +1 Mobility and +1 Armor |
Principal Agent | Counterattack | 5 | Axiom has a chance to counterattack any melee attack against him, ignoring the damage of the attacker and hitting the attacker. |
Tips[]
- If desired, Mindshield can be equipped on Axiom to prevent him from permanently activating Berserk status during a mission. Alternatively, Overdrive Serum can also prevent Berserk from activating during its effective duration. These measures prevent Axiom from unexpectedly chasing down enemies, though it can also prevent opportunities to deal free damage from his rampage.