The Beam Cannon is a Primary Weapon in XCOM 2.
In-Game Description[]
| “ | Devising a more powerful, high-volume beam weapon for our Grenadiers required substantial effort, but the firepower it brings is unquestioned. | ” |
Tactical Info[]
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See Also[]
- Breakthroughs and Inspirations weapons upgrades research projects:
- Weak Points resistance order: "Any shredding attack from XCOM does an additional +1 shred to the target".
| Weapons | |||||
| Primary: | |||||
| Tier | Shotguns: (Rangers) |
Cannons: (Grenadiers) |
Sniper Rifles: (Sharpshooters) |
Rifles: (Rookies, Specialists, Rangers, Psi Operatives) | |
| Tier 1 | Shotgun | Cannon | Sniper Rifle | Assault Rifle | |
| Tier 2 | Shard Gun | Mag Cannon | Gauss Rifle | Magnetic Rifle | |
| Tier 3 | Storm Gun | Beam Cannon | Plasma Lance | Plasma Rifle | |
| Chosen | Arashi | Darklance | Disruptor Rifle | ||
| Secondary: | |||||
| Tier | Swords: (Rangers) |
Grenade Launchers: (Grenadiers) |
Pistols: (Sharpshooters) |
GREMLINs: (Specialists) |
Psi-Amps: (Psi Operatives) |
| Tier 1 | Sword | Grenade Launcher | Pistol | GREMLIN | Psi Amp |
| Tier 2 | Arc Blade | Advanced Grenade Launcher | Mag Pistol | GREMLIN Mark II | Advanced Psi Amp |
| Tier 3 | Fusion Blade | Beam Pistol | GREMLIN Mark III | Alien Psi Amp | |
| Chosen | Katana | Darkclaw | |||