The Beam Cannon is a Primary Weapon in XCOM 2.
In-Game Description[]
“ | Devising a more powerful, high-volume beam weapon for our Grenadiers required substantial effort, but the firepower it brings is unquestioned. | ” |
Tactical Info[]
“ |
|
” |
See Also[]
- Breakthroughs and Inspirations weapons upgrades research projects:
- Weak Points resistance order: "Any shredding attack from XCOM does an additional +1 shred to the target."
Weapons | |||||
Primary: | |||||
Tier | Shotguns: (Rangers) |
Cannons: (Grenadiers) |
Sniper Rifles: (Sharpshooters) |
Rifles: (Rookies, Specialists, Rangers, Psi Operatives) | |
Tier 1 | Shotgun | Cannon | Sniper Rifle | Assault Rifle | |
Tier 2 | Shard Gun | Mag Cannon | Gauss Rifle | Magnetic Rifle | |
Tier 3 | Storm Gun | Beam Cannon | Plasma Lance | Plasma Rifle | |
Chosen | Arashi | Darklance | Disruptor Rifle | ||
Secondary: | |||||
Tier | Swords: (Rangers) |
Grenade Launchers: (Grenadiers) |
Pistols: (Sharpshooters) |
GREMLINs: (Specialists) |
Psi-Amps: (Psi Operatives) |
Tier 1 | Sword | Grenade Launcher | Pistol | GREMLIN | Psi Amp |
Tier 2 | Arc Blade | Advanced Grenade Launcher | Mag Pistol | GREMLIN Mark II | Advanced Psi Amp |
Tier 3 | Fusion Blade | Beam Pistol | GREMLIN Mark III | Alien Psi Amp | |
Chosen | Katana | Darkclaw |