XCOM Wiki
(→‎Armor comparison table: So most of the cost numbers were wrong. It really bugged me.)
m (→‎Armor comparison table: Tidying up markup.)
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|Poison Immunity, Flame Resistance, Strangulation Immunity (''[[XCOM: Enemy Within]]'')
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[[Archangel Armor (armor)|Archangel Armor]]
 
[[Archangel Armor (armor)|Archangel Armor]]
 
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| Flight ability, Poison Immunity, Flame Resistance, Strangulation Immunity (''XCOM: Enemy Within'')
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| +3 Movement, Grappling hook, Ghost ability, Strangulation Immunity (''XCOM: Enemy Within'')
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+3 Movement, Grappling hook, Ghost ability, Strangulation Immunity (''XCOM: Enemy Within'')
 
 
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[[Psi Armor (armor)|Psi Armor]]
 
[[Psi Armor (armor)|Psi Armor]]
 
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[[Nano-fiber Vest]]
 
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* Cost is determined by including [[Gray Market]] price of materials and excluding discounts
 
* Cost is determined by including [[Gray Market]] price of materials and excluding discounts
 
* Cost Ratio represents the cost effectiveness of the item and is calculated by Cost/(HP*(DEF% + 1))
 
* Cost Ratio represents the cost effectiveness of the item and is calculated by Cost/(HP*(DEF% + 1))
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[[Category:Armors (XCOM: Enemy Unknown)]]
   
 
==Gallery==
 
==Gallery==

Revision as of 03:09, 1 February 2014

XCOM(EU) XCOMBodyArmor

Body armor is a soldier's last line of defense; upgrade often.

Body armor is used by Soldiers to protect themselves against alien weapons and environmental hazards during combat. All soldiers are capable of equipping themselves with body armor.

All body armors provide additional HP to soldiers. Damage taken against this "armor HP" does not count towards a soldier being wounded; soldiers will only require recovery time if they lose some of their base health (the green number displayed in their stats screen) during a mission. Additionally, soldiers can supplement their "armor HP" by equipping the Nano-fiber Vest or Chitin Plating in their item slot.

The following is a list of all the body armors available in XCOM: Enemy Unknown.

Body Armor

XEU Body Armor

Light Armor. This is the default set of body armor for all XCOM troops. Adds a +1 HP.

Carapace Armor

Carapace Armor

Medium Armor. Adds +4 HP but doesn't have any special bonuses.

Skeleton Suit

Skeleton Suit (Armor)

Medium Armor. Adds +3 HP and +10 Defense, allows the wearer to use a grappling hook to get higher vantage points, and increases movement speed.

Titan Armor

Titan Armor (Armor)

Heavy Armor. Gives +10 HP and immunity to fire and poison.

Archangel Armor

Archangel Armor (Armor)

Heavy Armor. Gives +8 HP and allows 6 total moves of flight. Can be upgraded to allow for 12 fuel per mission. 

Ghost Armor

Ghost Armor (Armor)

Medium Armor. This armor allows the wearer to become invisible for one turn (yours and the enemy's). Invisibility can be activated four times per mission. The suit also contains a grappling hook, increases movement speed, adds +20 Defense, and adds +6 HP.

Psi Armor

XCOM-EU Psi-Armor (armor)

Psi Armor is the last armor available in the game and can only be equipped by soldiers who have Psi-Abilities. Grants +6 HP. Contrary to in-game description, it increases Will by 20 instead of 30. Additionally, the armor has a hidden +10 Defense bonus.

Armor comparison table

Name Type HP Def Cost

Cost Ratio

Additional Benefit

Body Armor (default)

Light Armor 1 - 0 0 -

Carapace Armor

Medium Armor 4 - 55 13.8 -

Skeleton Suit

Medium Armor 3 10 50 15.2 +3 Movement, Grappling hook

Titan Armor

Heavy Armor 10 - 250 25 Poison Immunity, Flame Resistance, Strangulation Immunity (XCOM: Enemy Within)

Archangel Armor

Heavy Armor 8 - 378 47.3 Flight ability, Poison Immunity, Flame Resistance, Strangulation Immunity (XCOM: Enemy Within)

Ghost Armor

Medium Armor 6 20 480 66.7 +3 Movement, Grappling hook, Ghost ability, Strangulation Immunity (XCOM: Enemy Within)

Psi Armor

Medium Armor 6 10 560 84.8 +2 Movement, +20 Will

Nano-fiber Vest

Item 2 - 15 7.5 -
Respirator Implant (XCOM: Enemy Within) Item 2 - 35 17.5 Poison Immunity, Strangulation Immunity

Chitin Plating

Item 4 - 135 33.8 Reduces melee damage received by 50%, Strangulation Immunity (XCOM: Enemy Within)
  • Cost is determined by including Gray Market price of materials and excluding discounts
  • Cost Ratio represents the cost effectiveness of the item and is calculated by Cost/(HP*(DEF% + 1))

Gallery