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− | |Poison Immunity, Flame Resistance, Strangulation Immunity (''[[XCOM: Enemy Within]]'') |
+ | | Poison Immunity, Flame Resistance, Strangulation Immunity (''[[XCOM: Enemy Within]]'') |
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[[Archangel Armor (armor)|Archangel Armor]] |
[[Archangel Armor (armor)|Archangel Armor]] |
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[[Psi Armor (armor)|Psi Armor]] |
[[Psi Armor (armor)|Psi Armor]] |
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| Medium Armor |
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[[Nano-fiber Vest]] |
[[Nano-fiber Vest]] |
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|[[Respirator Implant]] (''XCOM: Enemy Within'') |
|[[Respirator Implant]] (''XCOM: Enemy Within'') |
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* Cost is determined by including [[Gray Market]] price of materials and excluding discounts |
* Cost is determined by including [[Gray Market]] price of materials and excluding discounts |
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* Cost Ratio represents the cost effectiveness of the item and is calculated by Cost/(HP*(DEF% + 1)) |
* Cost Ratio represents the cost effectiveness of the item and is calculated by Cost/(HP*(DEF% + 1)) |
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+ | [[Category:Armors (XCOM: Enemy Unknown)]] |
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==Gallery== |
==Gallery== |
Revision as of 03:09, 1 February 2014
Body armor is used by Soldiers to protect themselves against alien weapons and environmental hazards during combat. All soldiers are capable of equipping themselves with body armor.
All body armors provide additional HP to soldiers. Damage taken against this "armor HP" does not count towards a soldier being wounded; soldiers will only require recovery time if they lose some of their base health (the green number displayed in their stats screen) during a mission. Additionally, soldiers can supplement their "armor HP" by equipping the Nano-fiber Vest or Chitin Plating in their item slot.
The following is a list of all the body armors available in XCOM: Enemy Unknown.
Body Armor
Light Armor. This is the default set of body armor for all XCOM troops. Adds a +1 HP.
Carapace Armor
Medium Armor. Adds +4 HP but doesn't have any special bonuses.
Skeleton Suit
Medium Armor. Adds +3 HP and +10 Defense, allows the wearer to use a grappling hook to get higher vantage points, and increases movement speed.
Titan Armor
Heavy Armor. Gives +10 HP and immunity to fire and poison.
Archangel Armor
Heavy Armor. Gives +8 HP and allows 6 total moves of flight. Can be upgraded to allow for 12 fuel per mission.
Ghost Armor
Medium Armor. This armor allows the wearer to become invisible for one turn (yours and the enemy's). Invisibility can be activated four times per mission. The suit also contains a grappling hook, increases movement speed, adds +20 Defense, and adds +6 HP.
Psi Armor
Psi Armor is the last armor available in the game and can only be equipped by soldiers who have Psi-Abilities. Grants +6 HP. Contrary to in-game description, it increases Will by 20 instead of 30. Additionally, the armor has a hidden +10 Defense bonus.
Armor comparison table
Name | Type | HP | Def | Cost |
Cost Ratio |
Additional Benefit |
Body Armor (default) |
Light Armor | 1 | - | 0 | 0 | - |
Medium Armor | 4 | - | 55 | 13.8 | - | |
Medium Armor | 3 | 10 | 50 | 15.2 | +3 Movement, Grappling hook | |
Heavy Armor | 10 | - | 250 | 25 | Poison Immunity, Flame Resistance, Strangulation Immunity (XCOM: Enemy Within) | |
Heavy Armor | 8 | - | 378 | 47.3 | Flight ability, Poison Immunity, Flame Resistance, Strangulation Immunity (XCOM: Enemy Within) | |
Medium Armor | 6 | 20 | 480 | 66.7 | +3 Movement, Grappling hook, Ghost ability, Strangulation Immunity (XCOM: Enemy Within) | |
Medium Armor | 6 | 10 | 560 | 84.8 | +2 Movement, +20 Will | |
Item | 2 | - | 15 | 7.5 | - | |
Respirator Implant (XCOM: Enemy Within) | Item | 2 | - | 35 | 17.5 | Poison Immunity, Strangulation Immunity |
Item | 4 | - | 135 | 33.8 | Reduces melee damage received by 50%, Strangulation Immunity (XCOM: Enemy Within) |
- Cost is determined by including Gray Market price of materials and excluding discounts
- Cost Ratio represents the cost effectiveness of the item and is calculated by Cost/(HP*(DEF% + 1))