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[[File:XCOM(EU)_XCOMBodyArmor.jpg|thumb|280px|Body armor is a soldier's last line of defense; upgrade often.]] |
[[File:XCOM(EU)_XCOMBodyArmor.jpg|thumb|280px|Body armor is a soldier's last line of defense; upgrade often.]] |
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− | '''Body armor''' is used by [[Soldier]] |
+ | '''Body armor''' is used by [[Soldier (XCOM: Enemy Unknown)|soldiers]] to protect themselves against [[Aliens (XCOM: Enemy Unknown)|alien]] [[Weapons (XCOM: Enemy Unknown)|weapons]] and environmental hazards during combat missions. All soldiers are capable of equipping themselves with body armor, except [[MEC Trooper]]s who equip [[MEC]] suits instead. |
− | All body armors provide additional HP to soldiers. Damage taken against this "armor HP" does not count towards a soldier being wounded; soldiers will only require recovery time if they lose some of their base health (the green number displayed in their stats screen) during a mission. Additionally, soldiers can supplement their "armor HP" by |
+ | All body armors provide additional HP to soldiers. Damage taken against this "armor HP" does not count towards a soldier being wounded; soldiers will only require recovery time if they lose some of their base health (the green number displayed in their stats screen) during a mission. Additionally, soldiers can supplement their "armor HP" by equipping a [[Nano-fiber Vest]], [[Chitin Plating]], or [[Respirator Implant]] in their item slot. |
The following is a list of all the '''body armors''' available in ''[[XCOM: Enemy Unknown]]''. |
The following is a list of all the '''body armors''' available in ''[[XCOM: Enemy Unknown]]''. |
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==[[Body Armor]]== |
==[[Body Armor]]== |
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[[File:XEU Body Armor.png|left|150px]] |
[[File:XEU Body Armor.png|left|150px]] |
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− | Light Armor. This is the default set of body armor for all XCOM troops. Adds |
+ | Light Armor. This is the default set of body armor for all XCOM troops. Adds +1 HP. |
+ | |||
{{Clr}} |
{{Clr}} |
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==[[Carapace Armor (armor)|Carapace Armor]]== |
==[[Carapace Armor (armor)|Carapace Armor]]== |
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[[File:Carapace_Armor.png|left|150px]] |
[[File:Carapace_Armor.png|left|150px]] |
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− | Medium Armor. Adds +4 HP but doesn't have any special bonuses. |
+ | Medium Armor. Adds +4 HP but doesn't have any special bonuses. |
+ | |||
{{Clr}} |
{{Clr}} |
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==[[Skeleton Suit (armor)|Skeleton Suit]]== |
==[[Skeleton Suit (armor)|Skeleton Suit]]== |
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[[File:Skeleton_Suit_(Armor).png|left|150px]] |
[[File:Skeleton_Suit_(Armor).png|left|150px]] |
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− | Medium Armor. Adds +3 HP and +10 Defense, allows the wearer to use a grappling hook to get higher vantage points, and increases movement speed |
+ | Medium Armor. Adds +3 HP and +10 [[Defense]], allows the wearer to use a [[General Abilities (XCOM: Enemy Unknown)#Equipment Abilities|grappling hook]] to get higher vantage points, and increases movement speed by 3. |
+ | |||
{{Clr}} |
{{Clr}} |
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==[[Titan Armor (armor)|Titan Armor]]== |
==[[Titan Armor (armor)|Titan Armor]]== |
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[[File:Titan_Armor_(Armor).png|left|150px]] |
[[File:Titan_Armor_(Armor).png|left|150px]] |
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− | Heavy Armor. Gives +10 HP and immunity to fire and poison. |
+ | Heavy Armor. Gives +10 HP and immunity to fire and poison. [[Strangle|Strangulation]] immunity is also conferred in ''[[XCOM: Enemy Within]]''. |
+ | |||
{{Clr}} |
{{Clr}} |
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==[[Archangel Armor (armor)|Archangel Armor]]== |
==[[Archangel Armor (armor)|Archangel Armor]]== |
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− | [[File: |
+ | [[File:Archangel_Armor_(Armor).png|left|150px]] |
− | Heavy Armor. Gives +8 HP and allows 6 total moves of flight. Can be upgraded to allow for 12 fuel per mission. |
+ | Heavy Armor. Gives +8 HP and allows 6 total moves of flight. Can be [[Advanced Flight|upgraded]] to allow for 12 fuel per mission. ''XCOM: Enemy Within'' adds fire, poison, and strangulation immunity. |
+ | |||
{{Clr}} |
{{Clr}} |
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==[[Ghost Armor (armor)|Ghost Armor]]== |
==[[Ghost Armor (armor)|Ghost Armor]]== |
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− | [[File: |
+ | [[File:Ghost_Armor_(Armor).png|left|150px]] |
− | Medium Armor. |
+ | Medium Armor. Allows the wearer to become invisible four times per mission for one full turn (XCOM's and the enemy's). Also contains a grappling hook, increases movement speed by 3, adds +20 [[Defense]] and +6 HP. ''XCOM: Enemy Within'' adds fire, poison, and strangulation immunity. |
+ | |||
{{Clr}} |
{{Clr}} |
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==[[Psi Armor (armor)|Psi Armor]]== |
==[[Psi Armor (armor)|Psi Armor]]== |
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[[File:XCOM-EU Psi-Armor (armor).jpg|left|150px]] |
[[File:XCOM-EU Psi-Armor (armor).jpg|left|150px]] |
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− | Psi Armor is the last armor available in the game and can only be equipped by soldiers who have [[Psionic Class|Psi-Abilities]]. Grants +6 HP. Contrary to in-game description, it increases Will by 20 instead of 30. Additionally, the armor has a hidden +10 Defense bonus. |
+ | Medium Armor. Psi Armor is the last armor available in the game and can only be equipped by soldiers who have [[Psionic Class|Psi-Abilities]]. Grants +6 HP. Contrary to the in-game description, it increases Will by 20 instead of 30. Additionally, the armor has a hidden +10 Defense bonus and adds +2 movement. |
+ | {{Clr}} |
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⚫ | |||
− | {| border="1" cellpadding="1" cellspacing="1" class="wikitable sortable article-table article-table-selected" style="width: 650px;" |
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− | |'''Name''' |
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− | |'''Type''' |
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− | |'''HP''' |
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− | |'''Def''' |
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− | |'''Cost''' |
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− | '''Cost Ratio''' |
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+ | {| border="1" cellpadding="6" cellspacing="0" class="sortable" style="border-style:solid; border-color:#3e4550; border-collapse:collapse; width:100%" |
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⚫ | |||
+ | |- style="color:#D5D4D4; background:#0e151f; vertical-align:top;" |
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− | | |
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+ | ! scope="col"|Name |
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+ | ! scope="col"|Type |
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+ | ! scope="col"|HP |
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+ | ! scope="col"|Def |
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+ | ! scope="col"|Cost |
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+ | ! scope="col"|Ratio |
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|- |
|- |
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− | | |
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⚫ | |||
⚫ | |||
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− | | |
+ | |style="text-align:center"| - |
− | | |
+ | |style="text-align:center"|0 |
− | | |
+ | |style="text-align:center"|0 |
⚫ | |||
| - |
| - |
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|- |
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− | | |
+ | |style="text-align:center"|055 |
− | | |
+ | |style="text-align:center"|13.8 |
− | | style="text-align: center;"| 55 |
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| - |
| - |
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|- |
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+ | |style="text-align:center"|050 |
− | | |
+ | |style="text-align:center"|15.2 |
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− | | style="text-align: center;"| 50 |
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− | | style="text-align: center;"| 15.2 |
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− | | |
+ | |style="text-align:center"|250 |
− | | |
+ | |style="text-align:center"|25.0 |
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− | | style="text-align: center;"|187 |
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− | | style="text-align: center;"|18.7 |
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− | | |
+ | |style="text-align:center"| - |
− | | |
+ | |style="text-align:center"|378 |
− | | |
+ | |style="text-align:center"|47.3 |
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− | | style="text-align: center;"|43.5 |
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− | | |
+ | |style="text-align:center"|480 |
− | | |
+ | |style="text-align:center"|66.7 |
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− | | style="text-align: center;"|60.6 |
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− | | |
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− | |||
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|- |
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− | | |
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− | | |
+ | |style="text-align:center"|10 |
− | | |
+ | |style="text-align:center"|560 |
− | | |
+ | |style="text-align:center"|84.8 |
⚫ | |||
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|- |
|- |
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− | | |
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− | | |
+ | |style="text-align:center"| - |
− | | |
+ | |style="text-align:center"|015 |
− | | |
+ | |style="text-align:center"|07.5 |
⚫ | |||
| - |
| - |
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|- |
|- |
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+ | |style="white-space:nowrap"|[[Respirator Implant]] {{EW}} |
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− | | |
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− | |||
+ | |style="text-align:center"|02 |
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⚫ | |||
+ | |style="text-align:center"| - |
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− | | |
+ | |style="text-align:center"|035 |
− | | |
+ | |style="text-align:center"|17.5 |
+ | |Poison Immunity, Strangulation Immunity |
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+ | |Item |
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+ | |style="text-align:center"|04 |
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+ | |style="text-align:center"| - |
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+ | |style="text-align:center"|135 |
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|} |
|} |
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* Cost is determined by including [[Gray Market]] price of materials and excluding discounts |
* Cost is determined by including [[Gray Market]] price of materials and excluding discounts |
||
− | * Cost Ratio represents the cost |
+ | * Cost Ratio represents the cost effectiveness of the item and is calculated by: <font face="Courier New">Cost ÷ (HP × (DEF % + 1))</font> |
+ | *<sup>1</sup> ''XCOM: Enemy Within'' adds Strangulation Immunity. |
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+ | *<sup>2</sup> ''XCOM: Enemy Within'' adds Poison Immunity, Flame Resistance, and Strangulation Immunity to certain late game armor types. |
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==Gallery== |
==Gallery== |
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XCOM(EU)_ConceptArt_Tier3Armor.jpg|Concept Art |
XCOM(EU)_ConceptArt_Tier3Armor.jpg|Concept Art |
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</gallery> |
</gallery> |
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+ | |||
+ | {{ArmorEU}} |
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[[Category:Armors (XCOM: Enemy Unknown)]] |
[[Category:Armors (XCOM: Enemy Unknown)]] |
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+ | [[Category:Technology]] |
Latest revision as of 22:14, 24 April 2019
Body armor is used by soldiers to protect themselves against alien weapons and environmental hazards during combat missions. All soldiers are capable of equipping themselves with body armor, except MEC Troopers who equip MEC suits instead.
All body armors provide additional HP to soldiers. Damage taken against this "armor HP" does not count towards a soldier being wounded; soldiers will only require recovery time if they lose some of their base health (the green number displayed in their stats screen) during a mission. Additionally, soldiers can supplement their "armor HP" by equipping a Nano-fiber Vest, Chitin Plating, or Respirator Implant in their item slot.
The following is a list of all the body armors available in XCOM: Enemy Unknown.
Body Armor[]
Light Armor. This is the default set of body armor for all XCOM troops. Adds +1 HP.
Carapace Armor[]
Medium Armor. Adds +4 HP but doesn't have any special bonuses.
Skeleton Suit[]
Medium Armor. Adds +3 HP and +10 Defense, allows the wearer to use a grappling hook to get higher vantage points, and increases movement speed by 3.
Titan Armor[]
Heavy Armor. Gives +10 HP and immunity to fire and poison. Strangulation immunity is also conferred in XCOM: Enemy Within.
Archangel Armor[]
Heavy Armor. Gives +8 HP and allows 6 total moves of flight. Can be upgraded to allow for 12 fuel per mission. XCOM: Enemy Within adds fire, poison, and strangulation immunity.
Ghost Armor[]
Medium Armor. Allows the wearer to become invisible four times per mission for one full turn (XCOM's and the enemy's). Also contains a grappling hook, increases movement speed by 3, adds +20 Defense and +6 HP. XCOM: Enemy Within adds fire, poison, and strangulation immunity.
Psi Armor[]
Medium Armor. Psi Armor is the last armor available in the game and can only be equipped by soldiers who have Psi-Abilities. Grants +6 HP. Contrary to the in-game description, it increases Will by 20 instead of 30. Additionally, the armor has a hidden +10 Defense bonus and adds +2 movement.
Armor Comparison Table[]
Name | Type | HP | Def | Cost | Ratio | Additional Benefit |
---|---|---|---|---|---|---|
Body Armor (default) | Light | 01 | - | 0 | 0 | - |
Carapace Armor | Medium | 04 | - | 055 | 13.8 | - |
Skeleton Suit | Medium | 03 | 10 | 050 | 15.2 | +3 Movement, Grappling hook |
Titan Armor | Heavy | 10 | - | 250 | 25.0 | Poison Immunity, Flame Resistance.1 |
Archangel Armor | Heavy | 08 | - | 378 | 47.3 | Flight ability.2 |
Ghost Armor | Medium | 06 | 20 | 480 | 66.7 | +3 Movement, Grappling hook, Ghost ability.2 |
Psi Armor | Medium | 06 | 10 | 560 | 84.8 | +2 Movement, +20 Will |
Nano-fiber Vest | Item | 02 | - | 015 | 07.5 | - |
Respirator Implant EW | Item | 02 | - | 035 | 17.5 | Poison Immunity, Strangulation Immunity |
Chitin Plating | Item | 04 | - | 135 | 33.8 | Reduces melee damage by 50%.1 |
- Cost is determined by including Gray Market price of materials and excluding discounts
- Cost Ratio represents the cost effectiveness of the item and is calculated by: Cost ÷ (HP × (DEF % + 1))
- 1 XCOM: Enemy Within adds Strangulation Immunity.
- 2 XCOM: Enemy Within adds Poison Immunity, Flame Resistance, and Strangulation Immunity to certain late game armor types.
Gallery[]
XCOM: Enemy Unknown Armor | |
---|---|
Body Armor | Archangel Armor • Body Armor • Carapace Armor • Ghost Armor • Psi Armor • Skeleton Suit • Titan Armor |
Other | Chitin Plating • Nano-Fiber Vest • Respirator Implant |