Burning is a status effect in XCOM 2.
Effects[]
- A unit takes different amount of burning damage per turn depending on the source of fire:
- 1 damage if caused by Dragon Rounds
- 2 damage if caused by Fusion Blade / Fusion Axe / Ripjack / ADVENT Purifiers' Flamethrower
- 1-3 damage if caused by environmental fire / fire-damaging Heavy Weapons / Incendiary Grenades or Incendiary Bombs
- the damage is applied at the start of the unit's turn
- the burning damage amount is not stackable and also cannot be altered after it was applied [explanation needed]
- Burning prevents:
- melee attacks from Rangers, Stun Lancers, and Chryssalids (Chryssalids are unaffected in the XCOM 2: War of the Chosen)
- most abilities with cooldown (such as Suppression)
- using items (e.g. grenades)
- Overwatch, Reloading, Hacking
- Picking up downed soldiers
- Status effect lasts: 2 turns [explanation needed]
Caused by[]
- Being hit by the following weapons:
- Incendiary Grenade / Incendiary Bomb
- Flamethrower / Hellfire Projector heavy weapons
- Fusion Blade / Fusion Axe / Fusion Ripjack
- Dragon Rounds
- ADVENT Purifiers' flamethrower
- Passing through a tile that is set on fire
- Frag Grenade / Plasma Grenade [explanation needed] explosion can set the environment on fire, including a tile which is occupied by a unit; however, the unit won't be set on fire unless moves away from the tile [explanation needed]
- Magnetic and Beam weapons can set the environment on fire, including Overwatch shots causing fire patches on the path of enemy units.
- The Hellweave vest utility item damages and sets on fire enemy units after they perform a melee attack on the wearer.
Immunity (allies)[]
- Item property:
- Wearing a Hazmat Vest
- Ability property:
- Unit immunity:
Immunity (enemies)[]
- Unit immunity:
- ADVENT Purifier
- Andromedon
- Robotic units:
- Mechanical units:
- Special condition:
- ADVENT Sealed Armor Dark Event (protects ADVENT soldiers only)
Treatment[]
Burning can be cured by:
- using a Medikit / Nanomedikit
- using Specialist's Medical Protocol
- moving to a tile that has water on it
- Using Hunker Down (Only in XCOM 2: War of the Chosen)
Notes[]
- An enemy killed by burning at the start of their turn grants experience to the soldier that set such enemy on fire.
- By preventing enemies from using certain abilities, Burning indirectly alters the behavior of certain A.I. controlled units - sometimes to undesired outcomes (e.g.ADVENT Priests, who normally cast Psionic abilities during their turns, will often shoot instead if set alight).
- Stun Lancers appear to panic, causing them to move randomly and fire their rifle. If caught on fire when moving to execute his melee attack (e.g. by Overwatch shots setting the environment on fire on the enemy movement path, or when hit by Fusion Blade/Axe/Ripjack), he can reposition after reaching the intended target and shoot at the most vulnerable player unit. [explanation needed]
- Archons, Berserkers, and Psi Zombies (and Chryssalids if playing War of the Chosen) may still melee, even while burning.
- The Lost have inherent fire vulnerability, which doubles the fire damage they take.