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Reason: add proper infobox image from the game files.
Reason: add proper infobox image from the game files.
The Cannon is a primary weapon in XCOM 2.
In-Game Description[]
“ | The Cannon is an improvised light support weapon, specialized for high volume fire. While decidedly inferior to ADVENT magnetic technology, it can at least be upgraded using additional weapons salvage once we perfect modular weapon technology. | ” |
See Also[]
- Breakthroughs and Inspirations weapons upgrades research projects:
- Weak Points resistance order: "Any shredding attack from XCOM does an additional +1 shred to the target."
Weapons | |||||
Primary: | |||||
Tier | Shotguns: (Rangers) |
Cannons: (Grenadiers) |
Sniper Rifles: (Sharpshooters) |
Rifles: (Rookies, Specialists, Rangers, Psi Operatives) | |
Tier 1 | Shotgun | Cannon | Sniper Rifle | Assault Rifle | |
Tier 2 | Shard Gun | Mag Cannon | Gauss Rifle | Magnetic Rifle | |
Tier 3 | Storm Gun | Beam Cannon | Plasma Lance | Plasma Rifle | |
Chosen | Arashi | Darklance | Disruptor Rifle | ||
Secondary: | |||||
Tier | Swords: (Rangers) |
Grenade Launchers: (Grenadiers) |
Pistols: (Sharpshooters) |
GREMLINs: (Specialists) |
Psi-Amps: (Psi Operatives) |
Tier 1 | Sword | Grenade Launcher | Pistol | GREMLIN | Psi Amp |
Tier 2 | Arc Blade | Advanced Grenade Launcher | Mag Pistol | GREMLIN Mark II | Advanced Psi Amp |
Tier 3 | Fusion Blade | Beam Pistol | GREMLIN Mark III | Alien Psi Amp | |
Chosen | Katana | Darkclaw |