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Close and Personal is an ability of the Assault Class in XCOM: Enemy Unknown.

Confers +30% critical chance against adjacent targets. The bonus declines with distance from the target.

– In-Game Description, XCOM: Enemy Unknown

XCOM: Enemy Within[]

The expansion changes this ability to:

The first standard shot made within 4 tiles of the target does not cost an action. Cannot combine with Run And Gun.

– In-Game Description, XCOM: Enemy Within

Notes[]

  • Best used with the shotgun, since the ability is only active at 4 squares or closer, a range at which shotguns vastly outclass assault rifles in accuracy and overall lethality.
  • When combined with Aggression, this ability can allow an Assault armed with a shotgun to reliably deliver critical hits with chances consistently above 90% for non-Hardened targets. Bring 'Em On and Killer Instinct increase the damage of each critical.
  • In XCOM: Enemy Within, this ability is radically different, with different strategies to match:
    • This allows an Assault to perform a normal move up to an enemy, shoot it and then zip back to cover.
    • Can be combined with Rapid Fire to perform a normal move, and still allow an Assault three shots in one turn. The player must remember to perform a normal shot before performing Rapid Fire, or the effect of Close and Personal will be un-used for that turn. If further combined with Close Combat Specialist, it can mean up to four shots total when dealing with melee enemies (particularly Berserkers). When also selecting Aggression and Bring 'Em On, an Assault can potentially devastate an enemy with a cascade of critical hits.
      • With Training Roulette enabled, an Assault that can get the Bullet Swarm ability in promotions to Corporal, Captain, Major or Colonel can combine Bullet Swarm, Close and Personal and Rapid Fire to fire four times in a turn.
    • Subsequent attacks do not necessarily have to be at the same target. Thus, the Assault can perform a normal move, potentially kill one enemy with the free Close and Personal shot, and then proceed to shoot (or Rapid Fire) a second enemy.
    • Close and Personal can be freely used every turn that it's applicable, even in turns when Run And Gun is on cooldown.
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