Combat Stims are an item in XCOM: Enemy Unknown.
In-Game Description[]
“ | This powerful stimulant cocktail derived from a chemical found in the glands of a Muton Berserker provides a temporary boost to several of our soldier's vital statistics. | ” |
– Engineering description, XCOM: Enemy Unknown |
Production Specifications[]
Prerequisites: Berserker Autopsy (Research)
Production Time: Immediate
Production Cost:
- §40
- 3 Alloys
- 1 Berserker Corpse
- 15 Engineers
Tactical Info[]
Uses per mission: 2
- Strengthens the user's Will against panic (+40 Will) for 2 turns
- Reduces incoming damage by 50% and provides immunity to Critical Hits during the next 2 enemy turns
- Increases Mobility by 3 for 2 turns
- Contrary to the in-game description, Combat Stims are not limited to one use. Beware though, the interface does not indicate the remaining number of uses.
- Using Combat Stims ends the soldier's turn.
Notes[]
- Can only be used by a soldier on itself.
- Soldier with Mimetic Skin can use Combat Stims without breaking concealment.
- Unaffected by Deep Pockets in XCOM: Enemy Within.
- Combat Stims can come in handy on Terror Missions, since the bonus movement makes it more likely you'll get to a civilian in time. The damage reduction and critical hit immunity are very useful as success often requires a very rapid pace of advance that might necessitate moving your troops through the open, or positions with only light cover.
- Most useful on a Major or higher ranked Assault wearing Titan Armor due to their higher HP and aptitude for close-quarters combat. It allows them to tank virtually any attack without using cover. Exposing one such soldier and using Combat Stims can potentially save the lives of nearby squadmates or civilians, as enemies tend to take shots with the highest chance to hit.
- Combat Stims do nothing to enhance the user's ability to deal damage. In fact, as the Stims require a turn to use, it takes away an opportunity for the soldier to take an offensive action, therefore reducing the team's damage potential for that turn.