The Commander's Avatar is an Avatar in XCOM 2 deployed as an XCOM soldier in the final mission of the campaign, Alien Fortress Assault. The Commander's Avatar is constructed by Chief Science Officer Richard Tygan after completion of the Avatar Autopsy Shadow Chamber research project. Tygan creates the Commander's Avatar by combining the genetic blueprint from the recovered Avatar Corpse with the Avatar template recovered by analyzing the Stasis Suit from the ADVENT Forge Facility and the vial of genetic material recovered from the ADVENT black site.
Chief Engineering Officer Lily Shen creates a way to manipulate the newly-constructed Avatar via the ADVENT psionic network. The Commander is able to interface with the network due to their previous captivity in the ADVENT stasis suit. In the Alien Fortress Assault mission, the Commander enters a stasis suit which allows them to remotely control the Commander's Avatar via the psionic network.
Since enemy Avatars are immune to mind control, this is the only way to control an Avatar over the course of the single-player game. Commander's Avatar has the same abilities as a Psi Operative, with the addition of Mind Control (a 5 turn cooldown).
The Commander's Avatar has 18 HP, a Psionic Repeater (which can't be given to any other soldiers), 100 Aim, 150 Will, 25 Dodge, and 250 Psi Strength. The Commander's Avatar also has two hidden abilities: Avatar Regeneration (HP regeneration) and Mental Fortress (immune to mental psionics). Mind Control will always succeed because the 250 Psi Strength grants a 200% success chance.
Notes[]
- Mind Control (Commander's Avatar): When using the Commander's Avatar, be aware that unlike the Psi Operative's Domination ability, the Avatar's Mind Control ability is only temporary. It will expire after a few turns (around 5, may depend on selected difficulty), and the alien you are controlling will turn hostile and attack if it is not killed by the time mind control ends. (Note that your units can fire weapons at mind-controlled enemies.) To make up for this, Mind Control can be used multiple times throughout the mission, unlike Domination.
Technical notes[]
- Commander's Avatar has code
AdvPsiWitchM2
.[1]
References[]
- ↑ According to
SpawnVIPWithXCOMSquad=true, DefaultVIPTemplate="AdvPsiWitchM2" from the
XCOM 2/share/data/xcomgame/config/defaultmissions.ini
.