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==Cover Statistics== |
==Cover Statistics== |
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There are two types of cover available, usually referred to as partial cover and full cover. |
There are two types of cover available, usually referred to as partial cover and full cover. |
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*Partial (or half) cover confers +20 Defense |
*Partial (or half) cover confers +20 Defense |
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*Full cover confers +40 Defense |
*Full cover confers +40 Defense |
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+ | '''Notes:''' |
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+ | *The [[Sniper Class|Sniper]] class [[Low Profile]] ability makes partial cover count as full. |
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==Flanking== |
==Flanking== |
Revision as of 19:25, 26 August 2014
Cover is a gameplay mechanic in XCOM: Enemy Unknown.
Overview
Cover improves a unit's Defense which directly reduces the Aim of enemies shooting at them; conversely, units receive a +50% critical chance bonus when targeting an enemy which is out of cover. Thus these two factors combine to make taking cover the most frequent, if not most important, way in which soldiers are capable of lowering their overall risk of receiving any damage. Cover is perhaps the single most important thing to consider on Impossible difficulty where enemies' Aim values are much higher and almost any shot can result in instant death.
Most cover elements in the game are susceptible to damage which can degrade or destroy the cover thus reducing or eliminating the cover's Defense bonus. Missed shots from laser or plasma weapons may accidentally damage or remove cover whereas cover can be deliberately damaged through the use of explosives (or a MEC's Kinetic Strike Module in XCOM: Enemy Within). Note that the use of explosives can start fires which may destroy even more cover and temporarily obstruct unit movement. Certain cover elements are also liable to exploding when damaged; these elements include most vehicles, gas pumps, and certain barrels and will damage any unit or cover element adjacent to them when they explode.
Cover Statistics
There are two types of cover available, usually referred to as partial cover and full cover.
- Partial (or half) cover confers +20 Defense
- Full cover confers +40 Defense
Notes:
- Soldiers can also Hunker Down which doubles their cover bonus.
- The Sniper class Low Profile ability makes partial cover count as full.
Flanking
- Main article: Flanking
Flanking is a simple mechanic which allows a unit to ignore the cover bonus granted to an enemy from objects in the environment. A successful flank will display a yellow shield in place of the usual red shield. However, flanking does not ignore a unit's innate Defense stat or any defensive bonuses received from abilities such as a Smoke Grenade or equipment such as Ghost Armor.