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Critical Chance[]

First, you only check for a crit if you hit in the first place. If you missed, this isn't relevant no matter your % crit chance.

  1. Your weapon has an inherent crit chance. Shotguns and swords get a 10% conventional / 15% magnetic / 20% beam chance. Snipers get 10%/10%/10%. Everything else is 0/0/0.
  2. Flanking gives a +40% chance to crit. Looks like that's reduced to +30% in multiplayer? Huh.
  3. Talon ammo gives you a +20% chance to crit.
  4. Laser sight attachment gives you a variable chance to crit, higher as you get closer.
  5. Some skills will give buffs or debuffs to crit chance. Squadsight has an innate 10% penalty to crit chance. Shadowstrike gives you +25%. Etc.
  6. The heavy perk "Biggest Booms" has a 20% crit chance on grenades.

In theory this means you can manufacture 100% crit chances by combining various bonuses.

Warning: enemies often have an innate crit chance.[1]

Critical Damage[]

If you land a critical hit, you add a constant number to the total damage. It's not a multiplier, it's a fixed bonus. This depends on the weapon. Also, Talon rounds add +1 to crit damage. Rule of thumb is that most weapons do about 50% bonus damage on crits, shotguns do a little more, Others do a little less. The heavy perk "Biggest Booms" gives a +2 for crit damage.

In the table[1], damage is written as X-Y +Z which is the base damage spread (for convenience of reference), plus the additional critical damage. So a conventional Assault Rifle has a range of 3-5 damage, and adds +2 on a critical. Values in parentheses are for XCOM 2: War of the Chosen.

Weapon type Weapon upgrade tier
Conventional Magnetic Beam
Assault Rifle 3–5 +2 5–7 +3 7–9 +4 (+3)
Cannon 4–6 +2 6–8 +3 8–10 +4 (+3)
Pistol 2–3 +1 3–4 +1 3–6 +2
Shotgun 4–6 +3 6–8 +4 8–10 +5 (+4)
Sniper Rifle 4–6 +2 6–8 +3 8–10 +4
Sword / Axe 3–5 +2 4–6 +2 5–7 +3

Flanking Critical Chance[]

Most characters have 33 or 40 from flanking.[2]

Notes[]

100% crit chance is achievable with:

Game files data[]

From defaultgamecore.ini:

  • MP_FLANKING_CRIT_BONUS=30[explanation needed]
  • SQUADSIGHT_CRIT_MOD=-10[explanation needed]

References[]

  1. 1.0 1.1 https://www.reddit.com/r/Xcom/comments/45279h/heres_how_weapon_accuracy_and_damage_works/
  2. Based on CharacterBaseStats[eStat_FlankingCritChance]= from from file XCOM 2/share/data/xcomgame/config/defaultgamedata_characterstats.ini