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**[[ADVENT Shieldbearer|ADVENT Shieldbearers]] can still use Energy Shield.
 
**[[ADVENT Shieldbearer|ADVENT Shieldbearers]] can still use Energy Shield.
 
**[[Berserker_(XCOM_2)|Berserkers]] and [[Faceless (XCOM 2)|Faceless]] can still use melee attacks.
 
**[[Berserker_(XCOM_2)|Berserkers]] and [[Faceless (XCOM 2)|Faceless]] can still use melee attacks.
  +
**Units cannot open a door, but they can run through it to open it.
 
*[[Avatar (XCOM 2)|Avatars]], and Robotic units are immune to being disoriented.
 
*[[Avatar (XCOM 2)|Avatars]], and Robotic units are immune to being disoriented.
 
*In ''[[XCOM 2: War of the Chosen]]'', all of [[The Chosen|the Chosen]] are Immune to becoming disoriented.
 
*In ''[[XCOM 2: War of the Chosen]]'', all of [[The Chosen|the Chosen]] are Immune to becoming disoriented.

Latest revision as of 16:03, July 26, 2020

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Disoriented is a status effect in XCOM 2.

While Disoriented, a unit gains a -20 penalty to Aim, -30 penalty to Will, reduces Mobility by 6, and restricts use of most specialized abilities. It will also cancel Overwatch, Suppression, Mind Control, and will end Psi Reanimation if used on the creator of the Psi Zombie.

Disoriented lasts two turns after being applied, and cannot stack turns with itself if applied during the effect.

Effect can be caused by:

NotesEdit

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