Dodge is a stat in XCOM 2.
"An increased Dodge stat can lead to "graze" shots, where only partial damage is applied."
- Each point of Dodge stat represents a percent chance for a unit to take reduced damaged from shots and melee attacks.
- The damage is halved and rounded down first without taking Armor points into account, which then can potentially nullify the damage.
- The damage reduced by Dodge cannot be less than 1, however, the Armor can absorb it.
- Dodge can only be triggered by attacks which do not have 100%+ Aim accuracy, and Dodge is not activated by AOE attacks such as grenades.
- Dodge cannot be activated if a unit is attacked with Katana or Bolt Caster.
Some enemy units have Dodge.
Gaining/increasing the stat[]
Dodge can be gained or increased permanently or temporary:
- Outside of the combat:
- Applying Agility PCS (Personal Combat Sim). PCS effectiveness can be further increased with the Integrated Warfare Continent Bonus or Integrated Warfare Resistance Order.
- Wearing Light Armor (Spider Suit, Wraith Suit, Serpent Suit, or Serpent Armor).
- Performing Covert Actions which grant or raise the stat.
- During missions:
- Successfully hacking a Security Tower terminal with this type of reward. (temporary effect)
- Hunkering down. (temporarily increases Defense by 30 and Dodge by 50; requires cover)
- Accumulating Focus by Templars. The stat increase depends on the current Focus level: +10 for level 1, +20 for level 2, +25 for level 3.