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An EMP Grenade is an offensive grenade and utility item in XCOM 2.

An EMP Bomb is an improved version of the EMP Grenade and comes with the same effects along with more damage, increased radius, and additional tech negation.

In-game description[]

EMP Grenade:

EMP Grenades wreak havoc on the delicate electronic systems in mechanical and robotic enemies, dealing considerable damage and potentially rendering them inoperable for a short period of time. Organic enemies are completely immune to these effects, however.

– In-game description

EMP Bomb:

The upgraded EMP Bomb deals a massive amount of damage to robotic and mechanical targets. Even those that survive the initial damage can be temporarily shut down and unable to function. Organic enemies are immune to the EMP effect.

– In-game description

Tactical information[]

EMP Grenade:

  • EMP grenades ignore armor when dealing damage.
  • EMP grenades can be thrown or launched considerably further than standard grenades.

– Tactical information

EMP Bomb:

  • EMP Bombs, upgraded from EMP Grenades, deal even greater damage in a greater radius to mechanical enemies.

– Tactical information

Notes[]

See Also[]

  • Resistance Orders:
    • Bomb Squad: Experimental Grenade and Heavy Weapon projects are completed instantly in the Proving Grounds.
    • Weak Points: Any shredding attack from XCOM does an additional +1 shred to the target.
  • XCOM Abilities:
    • Volatile Mix: Grenades deal +2 damage. Does not increase environment damage.
    • Salvo: Using the grenade launcher or a heavy weapon as your first action does not end the turn.
    • Heavy Ordnance: The grenade in your grenade-only slot gains a bonus use. Affects support grenades, not just offensive ones.
    • Total Combat: Throwing a grenade or using an item no longer ends the turn.
  • Guerrilla Tactics School:
  • Weapons:
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