Editing Engineer 0 You are not logged in. The rich text editor does not work with JavaScript switched off. Please either enable it in your browser options, or visit your preferences to switch to the old MediaWiki editor <p data-rte-fromparser="true"><img data-rte-meta="%7B%22type%22%3A%22image%22%2C%22wikitext%22%3A%22%5B%5BFile%3AXCOM-EU_Personnel_-_Engineers.jpg%7Cright%7C300px%5D%5D%22%2C%22title%22%3A%22XCOM-EU_Personnel_-_Engineers.jpg%22%2C%22params%22%3A%7B%22alt%22%3A%22XCOM-EU%20Personnel%20-%20Engineers%22%2C%22align%22%3A%22right%22%2C%22caption%22%3A%22%22%2C%22width%22%3A300%7D%7D" data-rte-instance="198492-12444323645debeaab2a045" alt="" src="https://vignette.wikia.nocookie.net/xcom/images/0/0d/XCOM-EU_Personnel_-_Engineers.jpg/revision/latest/scale-to-width-down/300?cb=20121109194841" width="300" height="150" class="image alignRight" data-image-name="XCOM-EU Personnel - Engineers.jpg" data-image-key="XCOM-EU_Personnel_-_Engineers.jpg" type="image" /> <!-- RTE::{"spaces":0,"type":"LINE_BREAK"} --><b>Engineers</b> are <a data-rte-meta="%7B%22type%22%3A%22internal%22%2C%22text%22%3A%22XCOM%22%2C%22link%22%3A%22XCOM%20%28XCOM%3A%20Enemy%20Unknown%29%22%2C%22wasblank%22%3Afalse%2C%22noforce%22%3Atrue%2C%22wikitext%22%3A%22%5B%5BXCOM%20%28XCOM%3A%20Enemy%20Unknown%29%7CXCOM%5D%5D%22%7D" data-rte-instance="198492-12444323645debeaab2a045" href="/wiki/XCOM_(XCOM:_Enemy_Unknown)" title="XCOM (XCOM: Enemy Unknown)" class="mw-redirect">XCOM</a> employees who run the <a data-rte-meta="%7B%22type%22%3A%22internal%22%2C%22text%22%3A%22Engineering%22%2C%22link%22%3A%22Engineering%22%2C%22wasblank%22%3Atrue%2C%22noforce%22%3Atrue%2C%22wikitext%22%3A%22%5B%5BEngineering%5D%5D%22%7D" data-rte-instance="198492-12444323645debeaab2a045" href="/wiki/Engineering" title="Engineering">Engineering</a> and <a data-rte-meta="%7B%22type%22%3A%22internal%22%2C%22text%22%3A%22Workshop%22%2C%22link%22%3A%22Workshop%22%2C%22wasblank%22%3Atrue%2C%22noforce%22%3Atrue%2C%22wikitext%22%3A%22%5B%5BWorkshop%5D%5D%22%7D" data-rte-instance="198492-12444323645debeaab2a045" href="/wiki/Workshop" title="Workshop">Workshop</a> facilities at <a data-rte-meta="%7B%22type%22%3A%22internal%22%2C%22text%22%3A%22XCOM%20headquarters%22%2C%22link%22%3A%22XCOM%20headquarters%22%2C%22wasblank%22%3Atrue%2C%22noforce%22%3Atrue%2C%22wikitext%22%3A%22%5B%5BXCOM%20headquarters%5D%5D%22%7D" data-rte-instance="198492-12444323645debeaab2a045" href="/wiki/XCOM_headquarters" title="XCOM headquarters">XCOM headquarters</a> in <i><a data-rte-meta="%7B%22type%22%3A%22internal%22%2C%22text%22%3A%22XCOM%3A%20Enemy%20Unknown%22%2C%22link%22%3A%22XCOM%3A%20Enemy%20Unknown%22%2C%22wasblank%22%3Atrue%2C%22noforce%22%3Atrue%2C%22wikitext%22%3A%22%5B%5BXCOM%3A%20Enemy%20Unknown%5D%5D%22%7D" data-rte-instance="198492-12444323645debeaab2a045" href="/wiki/XCOM:_Enemy_Unknown" title="XCOM: Enemy Unknown">XCOM: Enemy Unknown</a></i>. </p><p data-rte-fromparser="true" data-rte-empty-lines-before="1">Headed by <a data-rte-meta="%7B%22type%22%3A%22internal%22%2C%22text%22%3A%22Dr.%20Shen%22%2C%22link%22%3A%22Dr.%20Raymond%20Shen%22%2C%22wasblank%22%3Afalse%2C%22noforce%22%3Atrue%2C%22wikitext%22%3A%22%5B%5BDr.%20Raymond%20Shen%7CDr.%20Shen%5D%5D%22%7D" data-rte-instance="198492-12444323645debeaab2a045" href="/wiki/Dr._Raymond_Shen" title="Dr. Raymond Shen">Dr. Shen</a>, engineers both manufacture and upgrade the various <a data-rte-meta="%7B%22type%22%3A%22internal%22%2C%22text%22%3A%22weapons%22%2C%22link%22%3A%22Weapons%20%28XCOM%3A%20Enemy%20Unknown%29%22%2C%22wasblank%22%3Afalse%2C%22noforce%22%3Atrue%2C%22wikitext%22%3A%22%5B%5BWeapons%20%28XCOM%3A%20Enemy%20Unknown%29%7Cweapons%5D%5D%22%7D" data-rte-instance="198492-12444323645debeaab2a045" href="/wiki/Weapons_(XCOM:_Enemy_Unknown)" title="Weapons (XCOM: Enemy Unknown)">weapons</a>, <a data-rte-meta="%7B%22type%22%3A%22internal%22%2C%22text%22%3A%22armors%22%2C%22link%22%3A%22Body%20armors%20%28XCOM%3A%20Enemy%20Unknown%29%22%2C%22wasblank%22%3Afalse%2C%22noforce%22%3Atrue%2C%22wikitext%22%3A%22%5B%5BBody%20armors%20%28XCOM%3A%20Enemy%20Unknown%29%7Carmors%5D%5D%22%7D" data-rte-instance="198492-12444323645debeaab2a045" href="/wiki/Body_armors_(XCOM:_Enemy_Unknown)" title="Body armors (XCOM: Enemy Unknown)">armors</a>, <a data-rte-meta="%7B%22type%22%3A%22internal%22%2C%22text%22%3A%22equipment%22%2C%22link%22%3A%22Items%20%28XCOM%3A%20Enemy%20Unknown%29%22%2C%22wasblank%22%3Afalse%2C%22noforce%22%3Atrue%2C%22wikitext%22%3A%22%5B%5BItems%20%28XCOM%3A%20Enemy%20Unknown%29%7Cequipment%5D%5D%22%7D" data-rte-instance="198492-12444323645debeaab2a045" href="/wiki/Items_(XCOM:_Enemy_Unknown)" title="Items (XCOM: Enemy Unknown)">equipment</a>, and <a data-rte-meta="%7B%22type%22%3A%22internal%22%2C%22text%22%3A%22aircraft%22%2C%22link%22%3A%22Interceptor%22%2C%22wasblank%22%3Afalse%2C%22noforce%22%3Atrue%2C%22wikitext%22%3A%22%5B%5BInterceptor%7Caircraft%5D%5D%22%7D" data-rte-instance="198492-12444323645debeaab2a045" href="/wiki/Interceptor" title="Interceptor">aircraft</a> used by your soldiers. However, they cannot upgrade equipment until you have built a <a data-rte-meta="%7B%22type%22%3A%22internal%22%2C%22text%22%3A%22Foundry%22%2C%22link%22%3A%22Foundry%22%2C%22wasblank%22%3Atrue%2C%22noforce%22%3Atrue%2C%22wikitext%22%3A%22%5B%5BFoundry%5D%5D%22%7D" data-rte-instance="198492-12444323645debeaab2a045" href="/wiki/Foundry" title="Foundry">Foundry</a>. You can tell how many engineers you have by visiting Engineering and looking at the bottom-middle of your screen. </p> <h2 data-rte-empty-lines-before="1">Obtaining</h2> <ul><li data-rte-spaces-before="1">You start with 5 engineers </li><li data-rte-spaces-before="1">Each <a data-rte-meta="%7B%22type%22%3A%22internal%22%2C%22text%22%3A%22Workshop%22%2C%22link%22%3A%22Workshop%22%2C%22wasblank%22%3Atrue%2C%22noforce%22%3Atrue%2C%22wikitext%22%3A%22%5B%5BWorkshop%5D%5D%22%7D" data-rte-instance="198492-12444323645debeaab2a045" href="/wiki/Workshop" title="Workshop">Workshop</a> built provides 5 additional engineers. </li><li data-rte-spaces-before="1">Performing random <a data-rte-meta="%7B%22type%22%3A%22internal%22%2C%22text%22%3A%22missions%22%2C%22link%22%3A%22Missions%20%28XCOM%3A%20Enemy%20Unknown%29%22%2C%22wasblank%22%3Afalse%2C%22noforce%22%3Atrue%2C%22wikitext%22%3A%22%5B%5BMissions%20%28XCOM%3A%20Enemy%20Unknown%29%7Cmissions%5D%5D%22%7D" data-rte-instance="198492-12444323645debeaab2a045" href="/wiki/Missions_(XCOM:_Enemy_Unknown)" title="Missions (XCOM: Enemy Unknown)">missions</a> that offer engineers as a reward. </li><li data-rte-spaces-before="1">The monthly report from <a data-rte-meta="%7B%22type%22%3A%22internal%22%2C%22text%22%3A%22The%20Council%22%2C%22link%22%3A%22The%20Council%22%2C%22wasblank%22%3Atrue%2C%22noforce%22%3Atrue%2C%22wikitext%22%3A%22%5B%5BThe%20Council%5D%5D%22%7D" data-rte-instance="198492-12444323645debeaab2a045" href="/wiki/The_Council" title="The Council">The Council</a> can provide engineers dependent on having <a data-rte-meta="%7B%22type%22%3A%22internal%22%2C%22text%22%3A%22Satellite%22%2C%22link%22%3A%22Satellite%22%2C%22wasblank%22%3Atrue%2C%22noforce%22%3Atrue%2C%22wikitext%22%3A%22%5B%5BSatellite%5D%5D%22%7D" data-rte-instance="198492-12444323645debeaab2a045" href="/wiki/Satellite" title="Satellite">Satellites</a> over certain countries. Note that these numbers are accurate only to Easy and Normal. Classic and Impossible give half as many. <ul><li data-rte-spaces-before="1">Africa gives 1 engineer per satellite </li><li data-rte-spaces-before="1">Asia gives 2 engineers per satellite, the only exception is 2 satellites gives 3 engineers. </li><li data-rte-spaces-before="1">North America gives 1 engineer per satellite, and gives 4 when it has 3 satellites. </li><li data-rte-spaces-before="1">Having 2 satellites in South America gives 2 engineers every month. <ul><li data-rte-spaces-before="1">Having 3 satellites in Africa, 4 in Asia, and 2 in South America, and 3 in North America (a total of 12 satellites) gives the maximum number of engineers per month at 17 engineers. </li></ul> </li></ul> </li></ul> <h2 data-rte-empty-lines-before="1">Purpose</h2> <p data-rte-fromparser="true">Many items require a minimum number of engineers to be housed in your base before you can start to build the item or research the upgrade. You also require a certain number of engineers to construct a <a data-rte-meta="%7B%22type%22%3A%22internal%22%2C%22text%22%3A%22Workshop%22%2C%22link%22%3A%22Workshop%22%2C%22wasblank%22%3Atrue%2C%22noforce%22%3Atrue%2C%22wikitext%22%3A%22%5B%5BWorkshop%5D%5D%22%7D" data-rte-instance="198492-12444323645debeaab2a045" href="/wiki/Workshop" title="Workshop">Workshop</a>. Engineers are never "consumed" when they are required for something. </p><p data-rte-fromparser="true" data-rte-empty-lines-before="1">Engineers also reduce the <span data-rte-washtml="1" data-rte-style="color:#5bce6a" style="color:#5bce6a" data-rte-attribs=" style=color:#5bce6a">Credit</span>, <a data-rte-meta="%7B%22type%22%3A%22internal%22%2C%22text%22%3A%22Elerium%22%2C%22link%22%3A%22Elerium%22%2C%22wasblank%22%3Atrue%2C%22noforce%22%3Atrue%2C%22wikitext%22%3A%22%5B%5BElerium%5D%5D%22%7D" data-rte-instance="198492-12444323645debeaab2a045" href="/wiki/Elerium" title="Elerium">Elerium</a> and <a data-rte-meta="%7B%22type%22%3A%22internal%22%2C%22text%22%3A%22Alien%20Alloy%22%2C%22link%22%3A%22Alien%20Alloys%22%2C%22wasblank%22%3Afalse%2C%22noforce%22%3Atrue%2C%22wikitext%22%3A%22%5B%5BAlien%20Alloys%7CAlien%20Alloy%5D%5D%22%7D" data-rte-instance="198492-12444323645debeaab2a045" href="/wiki/Alien_Alloys" title="Alien Alloys">Alien Alloy</a> cost of items by up to fifty percent. This stacks with other <a data-rte-meta="%7B%22type%22%3A%22internal%22%2C%22text%22%3A%22bonuses%22%2C%22link%22%3A%22XCOM%20Funding%23Council%20Member%20Rewards%20and%20Bonuses%22%2C%22wasblank%22%3Afalse%2C%22noforce%22%3Atrue%2C%22wikitext%22%3A%22%5B%5BXCOM%20Funding%23Council%20Member%20Rewards%20and%20Bonuses%7Cbonuses%5D%5D%22%7D" data-rte-instance="198492-12444323645debeaab2a045" href="/wiki/XCOM_Funding#Council_Member_Rewards_and_Bonuses" title="XCOM Funding">bonuses</a>. Adjusted costs can be calculated using the following formula (results are rounded down):<span data-rte-entity="nbsp"> </span><span data-rte-entity="nbsp"> </span><font data-rte-washtml="1" face="Courier" data-rte-attribs=" face=Courier">Cost = Base Cost × 0.5 × (1 + (Required Engineers ÷ Total Engineers))</font> </p> <h2 data-rte-empty-lines-before="1">Miscellaneous</h2> <ul><li data-rte-spaces-before="1">Engineers tend to be more important than <a data-rte-meta="%7B%22type%22%3A%22internal%22%2C%22text%22%3A%22Scientist%22%2C%22link%22%3A%22Scientist%22%2C%22wasblank%22%3Atrue%2C%22noforce%22%3Atrue%2C%22wikitext%22%3A%22%5B%5BScientist%5D%5D%22%7D" data-rte-instance="198492-12444323645debeaab2a045" href="/wiki/Scientist" title="Scientist">Scientists</a> and should be the priority for <a data-rte-meta="%7B%22type%22%3A%22internal%22%2C%22text%22%3A%22Abduction%20missions%22%2C%22link%22%3A%22Alien%20Abductions%22%2C%22wasblank%22%3Afalse%2C%22noforce%22%3Atrue%2C%22wikitext%22%3A%22%5B%5BAlien%20Abductions%7CAbduction%20missions%5D%5D%22%7D" data-rte-instance="198492-12444323645debeaab2a045" href="/wiki/Alien_Abductions" title="Alien Abductions">Abduction missions</a> rewards followed by money and scientists. You always should take them for the first Abduction mission if possible. They are required for many projects, and more of them are needed each time a new <a data-rte-meta="%7B%22type%22%3A%22internal%22%2C%22text%22%3A%22Satellite%20Uplink%22%2C%22link%22%3A%22Satellite%20Uplink%22%2C%22wasblank%22%3Atrue%2C%22noforce%22%3Atrue%2C%22wikitext%22%3A%22%5B%5BSatellite%20Uplink%5D%5D%22%7D" data-rte-instance="198492-12444323645debeaab2a045" href="/wiki/Satellite_Uplink" title="Satellite Uplink">Satellite Uplink</a> is made. However, individual engineers offer less and less savings as more are acquired, as seen below. </li><li data-rte-spaces-before="1">For an item that requires 10 engineers, having 15 reduces the cost by roughly 17%. Having 20 (twice as many as needed) reduces it by 25%. Having a whopping 40 engineers only reduces it by 37.5% in spite of being four times as many as necessary. When choosing what reward to pursue, the player should carefully weigh how many engineers they have against the highest engineer requirements of the available items. </li><li data-rte-spaces-before="1">Obtaining 80 Engineers unlocks the "One Gun at a Time" <a data-rte-meta="%7B%22type%22%3A%22internal%22%2C%22text%22%3A%22Achievement%22%2C%22link%22%3A%22Achievements%20%28XCOM%3A%20Enemy%20Unknown%29%22%2C%22wasblank%22%3Afalse%2C%22noforce%22%3Atrue%2C%22wikitext%22%3A%22%5B%5BAchievements%20%28XCOM%3A%20Enemy%20Unknown%29%7CAchievement%5D%5D%22%7D" data-rte-instance="198492-12444323645debeaab2a045" href="/wiki/Achievements_(XCOM:_Enemy_Unknown)" title="Achievements (XCOM: Enemy Unknown)">Achievement</a>. </li></ul> <p /> <!-- Saved in parser cache with key xcom:rte-parser-cache:3900 --> Loading editor XCOM Personnel (XCOM: Enemy Unknown) Below are some commonly used wiki markup codes. Simply click on what you want to use and it will appear in the edit box above. 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