Experimental Ammo is a Proving Ground Project in XCOM 2.
“ | We've seen the aliens using a variety of exotic ammunition in their weapons. Using elerium cores we've recovered from the battlefield, we could develop new ammo types of our own that will likely be more potent than any of our our current munitions. | ” |
–Description |
Project Effects[]
When the Experimental Ammo project is completed, one of the following randomly selected ammo is added to XCOM's inventory:
Ammo | Effect |
---|---|
A.P. Rounds |
|
Dragon Rounds |
Against enemies not immune to fire:
|
Talon Rounds |
|
Tracer Rounds |
|
Venom Rounds |
Against enemies not immune to poison:
|
- Only one Ammo item can be equipped onto a soldier at a time.
- Only Primary and Secondary (Pistols and Autopistols) firearms receive the ammo effect.
- Only successful shots benefit from the ammo effect (missed shots with Stock weapon upgrade do not apply the debuffs or status effects and the damage is not increased).
- The Convoy Ambush Resistance Rumor can randomly reward one of these items (alongside a random Experimental Grenade).