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Experimental Ammo is a Proving Ground Project in XCOM 2.

We've seen the aliens using a variety of exotic ammunition in their weapons. Using elerium cores we've recovered from the battlefield, we could develop new ammo types of our own that will likely be more potent than any of our our current munitions.

–Description

Project Effects[]

When the Experimental Ammo project is completed, one of the following randomly selected ammo is added to XCOM's inventory:

Ammo Effect
Inv Ap Rounds
A.P. Rounds
Inv Incendiary Rounds
Dragon Rounds
Against enemies not immune to fire:
Inv Talon Rounds
Talon Rounds
Inv Tracer Rounds
Tracer Rounds
Inv Venom Rounds
Venom Rounds
Against enemies not immune to poison:
  • Only one Ammo item can be equipped onto a soldier at a time.
  • Only successful shots benefit from the ammo effect (missed shots with Stock weapon upgrade do not apply the debuffs or status effects and the damage is not increased).
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