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Reason:
  1. Add Plated Vest image from the game files.
  2. Specify the regular project completion time.

Experimental Armor is a Proving Ground Project in XCOM 2.

In-Game Description[]

Our autopsy of the ADVENT Shieldbearer gave us some ideas regarding new vest designs that, by incorporating recovered elerium core, could increase soldier survivability in dramatic fashion.

Project Effects[]

When the Experimental Armor project is completed, one of the following randomly selected vests is added to XCOM's inventory:

Vest Hit Points Armor Points Effect
Plated Vest +2 +1
Inv Hazmat Vest
Hazmat Vest
+2 Grants Immunity to Burning Burning, Acid Burn Acid Burn and Poisoned Poisoned status effects.
Inv Stasis Vest
Stasis Vest
+2 Regenerate 2 HP per turn (up to 8 HP per Mission).
  • Only one Vest can be equipped onto a soldier at a time.
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