An Assembly is machinery that manufactures equipment. Assemblies can function autonomously but benefit from active monitoring. Their use is highly controlled because of their potentially dangerous applications. The use of unshackled Assemblies, which are capable of producing weaponry, is especially restricted.
Chimera Squad may encounter a mission where they have to destroy an unshackled Assembly used by hostiles who are attempting to print and detonate a bomb. In another mission, Chimera Squad must stop Gray Phoenix from using an Assembly to build homemade plasma missiles.
Chimera Squad HQ has an Assembly Bay, which is used to unlock new and better equipment. Many Assembly projects cost Elerium. Agents can be assigned to Assembly duty to speed up projects, but they will be unavailable for Missions or Situations. Completed Assembly projects are available for purchase at XCOM Supply.
Assembly projects[]
WEAPONS[]
PROJECT | REQUIRED | COST | REWARDS |
Modular Weapons | None | 2 Turns | Unlocks Weapon mod slots for all weapon types |
Weapon Optics | Modular Weapons | 3 Turns | New Supply item: Laser Sight
New Supply item: Scope |
Enhanced Assault Rifles | Modular Weapons | 6 Turns
55 Elerium |
New Supply item: Enhanced AR (+1 damage) |
Enhanced Submachine Guns | Modular Weapons | 6 Turns
55 Elerium |
New Supply item: Enhanced SMG (+1 damage) |
Enhanced Shotguns | Modular Weapons | 6 Turns
55 Elerium |
New Supply item: Enhanced Shotgun (+1 damage) |
Enhanced Pistols | Modular Weapons | 6 Turns
55 Elerium |
New Supply item: Enhanced Pistol (+1 damage) |
Mastercrafted Assault Rifles | Enhanced Assault Rifles | 12 Turns
90 Elerium |
New Supply item: Mastercrafted Assault Rifles |
Mastercrafted Submachine Guns | Enhanced Submachine Guns | 12 Turns
90 Elerium |
New Supply item: Mastercrafted Submachine Guns |
Mastercrafted Shotguns | Enhanced Shotguns | 12 Turns
90 Elerium |
New Supply item: Mastercrafted Shotguns |
Mastercrafted Pistols | Enhanced Pistols | 12 Turns
90 Elerium |
New Supply item: Mastercrafted Pistols |
ARMOR[]
PROJECT | REQUIRED | COST | REWARDS |
Enhanced Armor | Modular Armor | 8 Turns
70 Elerium |
New Supply item: Enhanced Armor Upgrade |
Mastercrafted Armor | Enhanced Armor | 15 Turns
125 Elerium |
New Supply item: Mastercrafted Armor Upgrade |
MISCELLANEOUS[]
PROJECT | REQUIRED | COST | REWARDS |
Improved Field Teams | Recruit one Field Team
Android Personnel |
3 Turns
25 Elerium |
Field Teams can be upgraded to Rank 2 |
GRENADES[]
PROJECT | REQUIRED | COST | REWARDS |
Improved Medikits | Enhanced Armor | 4 Turns | Upgrade all Medikits to Nanomedikits |
Progeny Psi Grenades | Complete the Progeny Investigation | 5 Turns | New Supply item: Turncoat Grenade
New Supply item: Lift Grenade |
BREACH[]
PROJECT | REQUIRED | COST | REWARDS |
Breach Explosives | Modular Armor | 4 Turns | New Supply item: Cease Fire Bomb
New Supply item: Smoke Bomb New Supply item: Flash Bomb |
Breach Tactical Equipment | Modular Armor | 4 Turns | New Supply item: MediPatch
New Supply item: Holo Scanner New Supply item: Target Analyzer |
ANDROIDS[]
PROJECT | REQUIRED | COST | REWARDS |
Modular Androids | Android Personnel | 3 Turns | Android units can equip Android Mods in the Armory.
New Supply item: Ballistic Foam Lining New Supply item: Polymer Sheathing New Supply item: Servoharness Mk I |