The Flashbang Grenade is a utility item in XCOM 2.
In-Game Description[edit | edit source]
|“||The Flashbang Grenade disrupts and disorients enemies in a very large radius, inflicting significant offensive penalties.||”|
Tactical Info[edit | edit source]
Notes[edit | edit source]
- Removes Overwatch from enemies.
- Kills Psi-reanimated corpses if used on the caster animating them. Releases friendly mind-controlled soldiers if caster is in blast radius and affected by it. Any Chosen (in WOTC) is immune to flash bang grenades.
- Grenadier's Volatile Mix adds 2 damage to the grenade.
- Flashbangs apply the Disoriented debuff to any enemy units caught in the blast radius.
- Prevents use of most special abilities - Stun Lancers will not use their blades, Officers will not use grenades, Mutons cannot even counter-attack in melee, if Disoriented. Psionic aliens cannot use any Psi during Disorientation either, resorting to using their primary weapon for the duration. Also, a disoriented Codex can neither teleport nor clone itself.
- An Andromedon can still use its Acid Bomb even when disoriented.
- A Shieldbearer can still use its Energy Shield ability even when disoriented.
- An already Disoriented unit that enters Overwatch will not have that Overwatch removed by another Flashbang.
- Also causes any friendly soldier caught by a Viper's bind will be released.
- Ineffective against robotic enemies.
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