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The Flashbang Grenade is a grenade and utility item in XCOM 2.
Details[]
- Effects: (negatively affects only enemies caught in the blast radius)
- Inflicts Disoriented.
- Removes Overwatch.
- Kills Psi-reanimated corpses when used on the caster.
- Releases friendly units from mind control if used on the caster.
- Cancels Viper's bind.
- Disoriented status effect prevents use of most special abilities:
- Stun Lancers will not use their lance, Officers will not use grenades, Mutons will not counter-attack in melee, etc. [explanation needed]
- Psionic aliens cannot use any Psi abilities, resorting to using their primary weapon for the duration.
- Codex cannot Psi Bomb, Teleport or Clone.
- Grenadier's Volatile Mix ability adds 2 damage to the grenade.
- Limitations:
- No effect against mechanical enemies.
- No effect against The Chosen (WotC).
- Andromedon can still use Acid Bomb.
- ADVENT Officers can still use Mark Target.
- ADVENT Shieldbearers can still use Energy Shield.
- Berserkers and Faceless can still use melee attacks.
- An already disoriented unit that enters Overwatch will not have that Overwatch removed by another Flashbang.
The Flashbang can benefit from the following bonuses:
Radius | |
Range | |
Actions | • Heavy Ordnance: Bonus use if in grenade-only slot. • Salvo: No longer ends turn if used as first action. • Total Combat: No longer ends turn when used. |
Quotes[]
“ | The Flashbang Grenade disrupts and disorients enemies in a very large radius, inflicting significant offensive penalties. | ” |
– In-Game Description |
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– Tactical Info |
XCOM 2 Utility Items | |||||
Ammo | Grenades | Throwables | Vests | Other | |
---|---|---|---|---|---|
• A.P. Rounds
|
• Frag Grenade
|
• Acid Grenade/Bomb
|
• Nanoscale Vest
|
• Overdrive Serum
|