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The Flashbang Grenade is a utility item in XCOM 2.

In-Game Description[]

The Flashbang Grenade disrupts and disorients enemies in a very large radius, inflicting significant offensive penalties.

Tactical Info[]

  • Flashbang grenades don't do damage, but disorient and disrupt enemies in a large radius.
  • Friendly squad members will not be affected.


  • Removes Overwatch from enemies.
  • Kills Psi-reanimated corpses if used on the caster animating them. Releases friendly mind-controlled soldiers if caster is in blast radius and affected by it. Any Chosen (in WOTC) is immune to flash bang grenades.
  • Grenadier's Volatile Mix adds 2 damage to the grenade.
  • Flashbangs apply the Disoriented debuff to any enemy units caught in the blast radius.
  • Prevents use of most special abilities - Stun Lancers will not use their blades, Officers will not use grenades, Mutons cannot even counter-attack in melee, if Disoriented. Psionic aliens cannot use any Psi during Disorientation either, resorting to using their primary weapon for the duration. Also, a disoriented Codex can neither teleport nor clone itself.
    • An Andromedon can still use its Acid Bomb even when disoriented.
    • A Shieldbearer can still use its Energy Shield ability even when disoriented.
  • An already Disoriented unit that enters Overwatch will not have that Overwatch removed by another Flashbang.
  • Also causes any friendly soldier caught by a Viper's bind will be released.
  • Ineffective against robotic enemies.