Foundry projects can be researched from Foundry facility. These projects allow your Engineers the ability produce new items and provide important upgrades to existing equipment and resources.
Below is a list of all Foundry projects available in XCOM: Enemy Unknown:
Foundry Projects[]
Advanced Construction[]
Allows you to accelerate construction of items and facilities at an increased cost.
Requires Sectopod Autopsy.
Advanced Flight[]
Increases fuel capacity of Archangel Armor and the Hover S.H.I.V. doubling available flight time per mission.
Requires Archangel Armor research.
Advanced Repair[]
Reduces the repair time of Interceptors and S.H.I.V. units.
Requires Heavy Floater Autopsy.
Alien Grenades[]
Grants an unlimited supply of Alien Grenades in your weapon storage.
Requires Experimental Warfare research.
Ammo Conservation[]
Approximately doubles ammunition capacity for all primary weapons.
Requires Muton Autopsy.
Drone Capture[]
Upgrades the Arc Thrower with the ability to take control of Drones for the rest of a mission.
Requires Arc Thrower research and Drone Autopsy.
Improved Arc Thrower[]
Upgrades the Arc Thrower to increase the chance to stun when alien's HP is at 6 or below (up from 3).
Requires Arc Thrower and Elerium research.
Improved Medikit[]
Upgrades all Medikits to heal 50% more HP per charge (from 4 to 6).
Requires Thin Man Autopsy.
Improved Pistol I[]
Increases the critical hit percentage of all pistols by 20%.
Requires Experimental Warfare research.
Improved Pistol II[]
Increases the accuracy of all pistols by 10%.
Requires Beam Weapons research.
Improved Pistol III[]
Increases the base damage of all pistols by 1.
Requires Plasma Pistol research.
S.C.O.P.E. Upgrade[]
Adds a 10% critical hit percentage bonus to the S.C.O.P.E..
Requires Weapon Fragments research.
Heavy Weapons Platform[]
Allows the construction of the basic S.H.I.V. (Super Heavy Infantry Vehicle). Additional S.H.I.V. upgrade projects can be researched after this project is completed and are automatically applied to all current and future S.H.I.V. units.
Requires Experimental Warfare.
S.H.I.V. Laser[]
All S.H.I.V. units are automatically upgraded with Laser Weapons and receive +10 accuracy. The accuracy bonus stacks with S.H.I.V. Plasma.
Requires Heavy Lasers research.
S.H.I.V. Plasma[]
All S.H.I.V. units are automatically equipped with Plasma Weapons and receive +15 accuracy. This upgrade replaces the S.H.I.V. Laser upgrade, but stacks with its accuracy bonus.
Requires Heavy Plasma research.
S.H.I.V. Repair[]
Allows soldiers to repair S.H.I.V.s and MECs using an Arc Thrower.
Requires Arc Thrower and EMP Cannon research.
S.H.I.V. Suppression[]
All S.H.I.V. units gain the Suppression ability.
Requires Heavy Weapons Platform project.
Stealth Satellites[]
Upgrades Satellites to decrease their vulnerability to UFO attack.
Requires Alien Nav Computer research.
XCOM: Enemy Within[]
This expansion introduces several new Foundry projects:
Tactical Rigging[]
Grants all classes two item slots.
Requires Experimental Warfare research.
Shaped Armor[]
Adds 3 extra health to all MEC Troopers and S.H.I.V.s.
Requires Mechtoid Autopsy.
Advanced Servomotors[]
Increases mobility for all MECs and S.H.I.V.s.
Requires Mechtoid Autopsy.
Sentinel Drone[]
Upgrades S.H.I.V.s with self-healing and Close Combat Specialist-like abilities.
Requires Drone Autopsy.
Jellied Elerium[]
A damage upgrade for a MEC's Flamethrower.
Requires Elerium research.
MEC Close Combat[]
A damage upgrade for a MEC's Kinetic Strike Module.
Requires Heavy Weapons Platform project.