Foundry projects can be researched from Foundry facility. These projects allow your Engineers the ability produce new items and provide important upgrades to existing equipment and resources.

Below is a list of all Foundry projects available in XCOM: Enemy Unknown:

Foundry ProjectsEdit

Advanced ConstructionEdit

Advanced Construction

Allows you to accelerate construction of items and facilities at an increased cost.

Advanced FlightEdit

Advanced Flight

Increases fuel capacity of Archangel Armor and the Hover S.H.I.V. doubling available flight time per mission.

Advanced RepairEdit

Advanced Repair

Reduces the repair time of Interceptors and S.H.I.V. units.

Alien GrenadesEdit

XEU Alien Grenades Foundry project

Grants an unlimited supply of Alien Grenades in your weapon storage.

Ammo ConservationEdit

Ammo Conservation Project

Approximately doubles ammunition capacity for all primary weapons.

Drone CaptureEdit

Drone Capture

Upgrades the Arc Thrower with the ability to take control of Drones for the rest of a mission.

Improved Arc ThrowerEdit

Improved Arc Thrower (Foundry Project)

Upgrades the Arc Thrower to increase the chance to stun when alien's HP is at 6 or below (up from 3).

Improved MedikitEdit

Improved Medikit
Upgrades all Medikits to heal 50% more HP per charge (from 4 to 6).

Improved Pistol IEdit

XEU Improved Pistol I schematics

Increases the critical hit percentage of all pistols by 20%.

Improved Pistol IIEdit

Improved Pistol ll

Increases the accuracy of all pistols by 10%.

Improved Pistol IIIEdit

Improved Pistol III

Increases the base damage of all pistols by 1.

S.C.O.P.E. UpgradeEdit

S.C.O.P.E. Upgrade

Adds a 10% critical hit percentage bonus to the S.C.O.P.E.

Heavy Weapons PlatformEdit

XEU Heavy Weapons Platform schematics

Allows the construction of the basic S.H.I.V. (Super Heavy Infantry Vehicle). Additional S.H.I.V. upgrade projects can researched after this project is completed and are automatically applied to all current and future S.H.I.V. units.

S.H.I.V. LaserEdit

SHIV Laser

All S.H.I.V. units are automatically upgraded with Laser Weapons and receive +10 accuracy. The accuracy bonus stacks with S.H.I.V. Plasma.

S.H.I.V. PlasmaEdit

SHIV Plasma

All S.H.I.V. units are automatically equipped with Plasma Weapons and receive +15 accuracy. This upgrade replaces the S.H.I.V. Laser upgrade, but stacks with its accuracy bonus.

S.H.I.V. RepairEdit

S.H.I.V. Repair

Allows soldiers to repair S.H.I.V.s and MECs using an Arc Thrower.

S.H.I.V. SuppressionEdit

XEU SHIV Suppression schematics

All S.H.I.V. units gain the Suppression ability.

Stealth SatellitesEdit

XEU Stealth Satellites project

Upgrades Satellites to decrease their vulnerability to UFO attack.

XCOM: Enemy WithinEdit

This expansion introduces several new Foundry projects:

Tactical RiggingEdit

XComEW Tactical Rigging

Grants all classes two item slots.

Shaped ArmorEdit

Shaped Armor

Adds 3 extra health to all MEC Troopers and S.H.I.V.s.

Advanced ServomotorsEdit

Advanced Servomotors

Increases mobility for all MECs and S.H.I.V.s.

Sentinel DroneEdit

Sentinel Drone

Upgrades S.H.I.V.s with self-healing and Close Combat Specialist-like abilities.

Jellied EleriumEdit

Jellied Elerium

A damage upgrade for a MEC's Flamethrower.

MEC Close CombatEdit

MEC Close Combat

A damage upgrade for a MEC's Kinetic Strike Module.