The Frost Bomb is a Grenade exclusive to XCOM 2's Alien Hunters DLC. It launches a grenade containing a gas that quickly solidifies after detonation, freezing the target.
The prerequisite project - Experimental Weapons - is available when the "Integrated Downloadable Content" option is enabled in War of the Chosen. If the option is disabled and the Alien Hunters DLC is enabled, then all weapons and items which are unlocked by the research will be found after scanning at Locator Beacon.
“ | The charges on this grenade don't seem all that powerful, but according to Shen, the liquefied gases inside should lead to an instantaneous freeze effect. | ” |
– Central Officer Bradford after equipping the Frost Bomb on a soldier for the first time. |
In-Game Description[]
- Frost Bombs freeze all units in the blast radius, preventing them from taking any actions for one turn.
- Frost bombs have a smaller radius than standard frag grenades.
Notes[]
- Normally, this grenade deals no damage but any units caught in the blast radius are frozen solid for one turn.
- This effect also prevents all reaction abilities, such as a Codex's duplication, a Chosen's reactive teleport from Planewalker, Revenge shots and even Ruler Reactions.
- Rulers, however, interact differently with the Frozen debuff, as each Ruler Reaction negated by it will count as an individual tick towards the effect's expiration.
- The Grenadier's Volatile Mix combat tactic may cause even non-damaging grenades, such as the Flashbang and the Frost Bomb, to deal 2 points of damage on a critical hit.
- Freezing an enemy who has created Psi Zombies and/or is mind controlling a unit will cancel both effects. Given their immunity to Flashbangs, this is the only non-lethal way to free an XCOM operative being mind controlled by the Warlock or an Avatar (aside from putting your Soldier under stasis).
- The Chosen, Sectopods, Gatekeepers, and Avatars lose one action instead of one turn.
- The blast radius is smaller than of a frag grenade or any other grenade or bomb, but is increased (along with the range) when used with Grenade Launchers.
XCOM 2 Utility Items | |||||
Ammo | Grenades | Throwables | Vests | Other | |
---|---|---|---|---|---|
• A.P. Rounds
|
• Frag Grenade
|
• Acid Grenade/Bomb
|
• Nanoscale Vest
|
• Overdrive Serum
|