Reason: Verify stats and quotes.
A Gas Grenade is an explosive grenade and utility item in XCOM 2.
A Gas Bomb is an improved version of the Gas Grenade and comes with the same effects along with more damage, armor shred, and increased radius.
In-game description[]
Gas Grenade:
| “ | A fast acting toxin allows the Gas Grenade to deal damage over a much larger area than our standard frag grenade, and any organic units caught in the blast radius will suffer the additional debilitating effects of poison over an extended period of time. | ” |
– In-game description | ||
Gas Bomb:
| “ | The toxin delivery system in the upgraded Gas Bomb extends the initial explosive radius even further, damaging all enemy targets and applying an additional poison effect to any organic enemies caught in the blast. | ” |
– In-game description | ||
Tactical information[]
Gas Grenade:
| “ |
|
” |
– Tactical information | ||
Gas Bomb:
| “ |
|
” |
– Tactical information | ||
Notes[]
- Poisons units in the blast area, also leaving a gas cloud that will poison any non-immune enemy or ally moving through it. Poison cloud lasts for the next 3 turns.
- Units that are immune to poison will still take the grenade explosion damage and armor shred.
- Does not destroy cover. However, the gas cloud left by the grenade will expand even through walls.
See Also[]
- Resistance Orders:
- Bomb Squad: Experimental Grenade and Heavy Weapon projects are completed instantly in the Proving Grounds.
- Weak Points: Any shredding attack from XCOM does an additional +1 shred to the target.
- XCOM Abilities:
- Volatile Mix: Grenades deal +2 damage. Does not increase environment damage.
- Salvo: Using the grenade launcher or a heavy weapon as your first action does not end the turn.
- Heavy Ordnance: The grenade in your grenade-only slot gains a bonus use. Affects support grenades, not just offensive ones.
- Total Combat: Throwing a grenade or using an item no longer ends the turn.
- Guerrilla Tactics School:
- Grenadier Biggest Booms: Explosives launched by Grenadiers can inflict critical damage (20% chance of +2 damage).
- Weapons:
- Grenade Launcher: increases grenade range by +4 and blast radius by +1.
- Advanced Grenade Launcher: increases grenade range by +5 and blast radius by +2.
| XCOM 2 Utility Items | |||||
| Ammo | Grenades | Throwables | Vests | Other | |
|---|---|---|---|---|---|
|
• A.P. Rounds
|
• Frag Grenade
|
• Acid Grenade/Bomb
|
• Nanoscale Vest
|
• Overdrive Serum
| |