“ | Of course my plan is 'by-the-book.' I wrote half the book. | ” |
–Godmother |
Godmother is an agent in XCOM: Chimera Squad.
Description[]
Godmother is a seasoned veteran with no time for nonsense, she demands nothing less than perfection from her squadmates.
Godmother’s varied shotgun skills can destroy and flush enemies from cover, land guaranteed shots, and increase her chances for scoring critical hits—all while her extensive combat experience keeps her dodging incoming shots from enemies.[1]
Godmother's weapon of choice is a Shotgun.
Abilities[]
Rank | Name | Description |
---|---|---|
Cadet | Scattershot | Godmother fires the shotgun in a short-range cone, damaging multiple targets. Costs two ammo. |
Deputy Agent | Alpha Strike | Godmother fires the shotgun during the breach and will take her turn earlier on the timeline. Godmother also gains one bonus action on her first turn. One use per mission. |
Field Agent | Last Stand | If Godmother is unimpaired and takes enough damage to begin Bleeding out, she is instead reduced to one HP and is given a turn immediately after the current turn. One use per mission. |
Field Agent | Flush | Godmother takes a shot at an enemy, forcing them to reposition. The shot does no damage. One turn cooldown. |
Special Agent | Ventilate | Godmother fires a shotgun blast that is guaranteed to hit and destroy the target’s cover. Costs three ammo. Three turn cooldown. |
Senior Agent | Close Combat Specialist | Godmother takes a reaction shot at enemies that get too close. Requires ammo. |
Senior Agent | Untouchable | If Godmother downs an enemy during their turn, the next attack against her will miss. |
Principal Agent | Overtime | Godmother immediately gains bonus Crit and Dodge, and takes an additional turn in 3 turns. Bonuses last until the end of the extra turn. Free action. One use per mission. |
Training[]
Rank | Name | Days |
Description |
---|---|---|---|
Cadet | Basic Conditioning | 2 | +2 Hit Points |
Special Agent | Unlock Potential | 3 | +1 Mobility and 15 Dodge |
Principal Agent | Step Up | 5 | Scoring one or more kills grants the agent a free Reload action. |
Tips[]
- Flush only takes 1 action and does not end the turn, thus it is possible to shoot at the now coverless enemy in the same round.
- Most of Godmother's abilities cost a lot of ammo, thus it is useful to give her an Autoloader or Expanded Magazine weapon upgrade.
- Step Up triggers automatically after scoring a kill, regardless of the remaining ammo.
- Though not mentioned in the description, Ventilate also does +1 base and maximum damage.