Grenades are a class of weapons in XCOM 2.
Only the Frag Grenade is available at the start of the game. All other grenades are unlocked via Engineering, Research or the Proving Ground. Grenades have a default range of 10 squares.
Grenades (Range: Medium) | ||||||
---|---|---|---|---|---|---|
Name | Damage | Shreds | Radius | Range | Inflicts | Notes |
Frag Grenade | 3-4 | 1 | 3 | 10 | Destroys cover | |
Plasma Grenade | 4-5 | 2 | 3 | 10 | Destroys cover | |
Proximity Mine | 6 | 2 | 4 | 12 | Destroys cover, does not break concealment, triggered by enemy movement | |
Flashbang Grenade | 8 | 12 | Disoriented | Removes Overwatch, prevents ability use and secondary weapons, cancels Mind Control | ||
Acid Grenade | 3-4 | 2 | 3 | 10 | Acid Burn | Acid cloud does not pass through walls |
Acid Bomb | 4-5 | 4 | 3 | 10 | ||
Gas Grenade | 3-4 | 1 | 4 | 10 | Poisoned | Gas cloud passes through walls |
Gas Bomb | 4-5 | 2 | 5 | 10 | ||
Incendiary Grenade | 2-3 | 1 | 3 | 10 | Burning | Sets objects on fire |
Incendiary Bomb | 5-6 | 2 | 4 | 10 | ||
EMP Grenade | 6 | 4 | 12 | Shutdown | Affects Robotic units only, ignores armor, -5/10 Tech score, cancels Energy Shield | |
EMP Bomb | 10 | 5 | 12 | |||
Frost Bomb* | 2 | 10 | Frozen | |||
Smoke Grenade | 4 | 15 | +20 defense | |||
Smoke Bomb | 6 | 15 | ||||
Mimic Beacon | 10 | Draws enemy fire, lures enemies from cover, breaks concealment, cannot be equipped as a Grenade | ||||
Battle Scanner | 12 | 28 | Reveals concealed enemies, cannot be equipped as a Grenade |
* Alien Hunters DLC
- All Grenades are upgraded to Bombs with the Advanced Explosives Proving Ground project.
- The Grenade Launcher and Advanced Grenade Launcher provide +1/2 radius and +4/5 range.
- The Guerilla Tactics School upgrade Biggest Booms provides Grenadiers with +20% crit chance and +2 crit damage.
- The Grenadier ability Volatile Mix provides +2 damage and +1 radius.
- The Grenadier ability Salvo reduces the cost of firing Heavy Weapons and launching Grenades to 1 AP.
- The Grenadier ability Heavy Ordnance provides 1 additional Grenade.
- The Skirmisher ability Total Combat reduces the cost of firing the Bullpup, using items and throwing Grenades as the first action to 1 AP.