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Grenades are a class of weapons in XCOM 2.

Only the Frag Grenade is available at the start of the game. All other grenades are unlocked via EngineeringResearch, Proving Ground projects, or scanning a Convoy Ambush rumor location on the Geoscape.

Comparison table[]

Grenades and Bombs
Grenade / Bomb Base damage Armor shredding Blast radius Range Inflicts Notes
Min Max
Frag Grenade 3 4 1 3 10 Damages or destroys cover, can set some environment on fire
Plasma Grenade 4 5 2 3 Destroys cover, can set some environment on fire
Proximity Mine 6 2 4 12 Destroys cover, does not break concealment when deployed, only triggered by enemy usual movement
Flashbang Grenade 8 12 Disoriented Removes Overwatch, prevents the use of abilities and secondary weapons, cancels Mind Control (except for the Chosen, who are unaffected)
Acid Grenade 3 4 2 3 10 Acid Burn Acid cloud does not pass through walls
Acid Bomb 4 5 4 3
Gas Grenade 3 4 1 4 10 Poisoned Gas cloud passes through walls
Gas Bomb 4 5 2 5
Incendiary Grenade 4
(2 WotC)
5
(3 WotC)
1 3 10 Burning Sets environment objects, tiles, and (non-immune) units on fire
Incendiary Bomb 5 6 2 4
EMP Grenade 6 4 12 Shutdown /
Stunned /
Disoriented
Damages Mechanical and Robotic units only, ignores armor, shutdowns mechanical units, stuns or disorients some robotic units, -5/-10 Tech score, removes Energy Shield (but not the Kinetic Shield)
EMP Bomb 10 5
Smoke Grenade 4 15 +20 Defense for units within the smoke cloud (lasts 3 turns)
Smoke Bomb 6
Frost Bomb* 2 10 Frozen
Claymore 5 2 3 10 Only available to Reapers, does not break concealment when deployed or fired at by a Reaper
Ultrasonic Lure 12 28 Draws Lost units to the lure's area of effect

* Alien Hunters DLC.   War of the Chosen DLC.

  • Proving Ground project Advanced Explosives upgrades Grenades to Bombs.
  • Grenade Launcher and Advanced Grenade Launcher increase range and radius by +4/+5 and +1/+2 respectively.
  • Guerrilla Tactics School upgrade 'Biggest Booms' provides Grenadiers with +20% crit chance and +2 crit damage.
  • Grenadier's ability 'Volatile Mix' provides +2 damage.
  • Grenadier's ability 'Salvo': firing a Heavy Weapon or launching a Grenade as your first action doesn't end the turn.
  • Grenadier's ability 'Heavy Ordnance' provides 1 additional charge for a Grenade in the Grenades-only Slot.
  • Skirmisher's ability 'Total Combat': using an item or throwing a Grenade as your first action doesn't end the turn.
  • Reaper's ability 'Shrapnel': Claymore gains +3 damage, +1 shredding and +1 radius.
  • Reaper's ability 'Highlands' grants 1 additional Claymore charge.
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