This article is about the soldier class in XCOM 2. For other uses, see Grenadier.

The Grenadier Class is a soldier class in XCOM 2. They fulfill a similar role to the Heavy from XCOM: Enemy Unknown.

Class DescriptionEdit

Serving as our demolitions experts, the Grenadiers provide heavy ordnance delivery whenever and wherever we need it.

–-Soldier Training Selection, XCOM 2

Grenadiers function in a largely similar fashion to the Heavy Class from the previous XCOM, being tough, heavily armed soldiers that excel at direct combat and wanton destruction. Many of the class abilities remain the same or roughly similar, with one of the most noticeable changes being their choice of weaponry: a minigun-style cannon and a grenade launcher in the place of the previous Light Machine Gun and Rocket Launcher. As their name suggests, Grenadiers have access to a unique grenade-only equipment slot that stacks with any other utility items the operative might be carrying: this is not just limited to frag grenades, but can be filled with any one of the specialized grenades XCOM can develop. Furthermore, all grenades equipped by the grenadier have roughly double their normal effective range due to being fired from their grenade launcher.

Class WeaponsEdit

The Grenadier class is equipped with a cannon and a grenade launcher, being able to choose to specialize in demolitions, focus more on making the most of their cannon or go for a combination of the two.

Class AbilitiesEdit

Rank Ability Description
XCOM2 rank2 squaddie


Launch Grenade The Grenadier uses a grenade launcher to fire grenades rather than throwing them. This allows for greater grenade range and grenade capacity.The grenadier gains an extra inventory slot that may only be used for grenades.
Ability Description Rank Ability Description
Blast Padding Your gear includes layers of extra padding and blast plates, granting a bonus point of Armor and 66% less damage from explosive attacks.
XCOM2 rank3 corporal



Your cannon attacks shred armor. Higher rank weapons shred more points of armor. The shredding effect DOES NOT apply before damage.

Demolition Unleash a volley of bullets at your target's cover, significantly damaging or destroying it. Deals no damage to your target.

Uses 2 ammo. 3-turn cooldown.

XCOM2 rank4 sergeant


Suppression Fire a barrage that pins down your target, granting reaction fire against it if it moves, and imposing a -50 penalty to the target's aim. Suppression is cancelled if the Grenadier takes damage. Suppression penalties stack.

Uses 2 ammo. No cooldown.

Heavy Ordnance The grenade in your grenade-only slot gains a bonus use. Affects support grenades, not just offensive ones.
XCOM2 rank5 lieutenant


Holo Targeting Any directed cannon shot, hit or miss, will mark the target, increasing your squad's aim by +15 against this target. Applies to standard attacks and single-target abilities, including suppression.
Volatile Mix Grenades deal +2 damage. Does not increase environment damage.
XCOM2 rank6 captain


Chain Shot Fires a shot with a penalty of 15 to aim. If it hits, immediately fire another shot at the target.

Uses 2 ammo. 3-turn cooldown.

Salvo Using the grenade launcher or a heavy weapon as your first action does not end the turn.
XCOM2 rank7 major


Hail of Bullets Fire a shot that is guaranteed to hit.

Uses 3 ammo. 5-turn cooldown.

Saturation Fire Fire a hail of bullets in a cone damaging every enemy and all cover within.

Uses 3 ammo. 5-turn cooldown.

XCOM2 rank8 colonel


Rupture Fires a shot that deals critical damage. The target, if hit, will also take 3 additional damage from all sources.

Uses 3 ammo. 3-turn cooldown.

Tactical InformationEdit

Main article: Grenadier Class (XCOM 2)/Guides




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