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The Guerrilla Tactics School is a Facility Facility in XCOM 2.

The Guerrilla Tactics School will unlock additional skills and benefits for our soldiers, including an increase to the number of soldiers we can take on a single mission.

–Description

Functionality[]

Staffing:
Soldier Soldier - Train Rookie as specific class.

Class Training[]

One Rookie at a time may be staffed here to train as one of the four basic classes (Ranger, Grenadier, Specialist, or Sharpshooter) of the Commander's choice, up to Squaddie rank. This training takes 5 days (10 on Legend). Training soldiers will be unavailable to go on missions. Their training can be stopped at any time, but this will undo their progress.

Combat Training[]

The Guerrilla Tactics School allows the Commander to buy upgrades for their XCOM squad with various benefits. Combat Training options available for purchase:

Squad upgrades (combined table)
Upgrade Cost Soldier Rank Effect
Squad Size I §50 (§100) Sergeant Squad size increased by 1.
Squad Size II §75 (§150) Captain Squad size increased by 1.
Grenadier: Biggest Booms §75 (§200) Grenadier Captain Explosives launched by Grenadiers can inflict critical damage (20% chance of +2 damage).
Ranger: Hunter's Instinct §75 (§200) Ranger Captain Rangers' ranged attacks against flanked enemies deal +3 damage, Rangers' melee weapons have a bonus +15% chance to critically hit. (WotC: +1 against flanked enemies, +10% critical hit chance)
Sharpshooter: Dead Shot §75 (§200) Sharpshooter Captain Sharpshooters have a bonus +10% chance to critically hit enemies.
Specialist: Cool Under Pressure §75 (§200) Specialist Captain Specialists gain +10 Aim and the ability to critically hit when taking Overwatch and reaction shots.
Exclusive to War of the Chosen
Templar: Mentally Awake §75 (§200) Start every mission with 1 Focus.
Skirmisher: Parkour §75 (§200) 5% chance for a free move after the first move of the turn.
Reaper: Infiltration §75 (§200) Increases hacking by +25. ADVENT security towers cannot see this unit when it's concealed.
Removed in War of the Chosen
Vulture §75 (§100) Enemies drop an additional item with every timed loot drop.
Lightning Strike §100 (§125) Units gain +3 mobility for the first 2 turns in missions when the squad remains concealed.
Wet Work §125 (§150) +25% experience gained from kills.
Vengeance §100 (§125) Lieutenant If a squadmate dies or is critically wounded, gain random tactical bonuses for 2 turns.
Integrated Warfare §150 (§200) Lieutenant PCS bonuses are significantly improved.
Stay With Me §150 (§175) Major Soldiers are more likely to bleed out than die outright.

XCOM 2 and War of the Chosen[]

The following upgrades are available in both XCOM 2 and its expansion, War of the Chosen.

Squad Size I[]

Cost: §50 (§100)
Rank Required: Sergeant
Description: Squad size increased by 1.

Squad Size II[]

Cost: §75 (§150)
Rank Required: Captain
Description: Increase squad size by 1.

Grenadier: Biggest Booms[]

Cost: §75 (§200)
Soldier: Grenadier Captain
Description: Explosives launched by Grenadiers can inflict critical damage (20% chance of +2 damage).

Ranger: Hunter's Instinct[]

Cost: §75 (§200)
Soldier: Ranger Captain
Description: Ranged attacks by Rangers against flanked enemies deal +3 damage, and secondary weapons have a +15% chance to critically hit. (WotC: +1 against flanked enemies, 10% critical hit chance)

Sharpshooter: Dead Shot[]

Cost: §75 (§200)
Soldier: Sharpshooter Captain
Description: Sharpshooters have a bonus 10% chance to critically hit enemies.

Specialist: Cool Under Pressure[]

Cost: §75 (§200)
Soldier: Specialist Captain
Description: Specialists on Overwatch gain +10 Aim and the ability to critically hit when taking Overwatch and reaction shots.

Exclusive to War of the Chosen[]

The following upgrades are only available in War of the Chosen.

Templar: Mentally Awake[]

Cost: §75 (§200)
Description: Start every mission with 1 Focus.

Skirmisher: Parkour[]

Cost: §75 (§200)
Description: 5% chance for a free move after the first move of the turn.

Reaper: Infiltration[]

Cost: §75 (§200)
Description: Increases hacking by +25. ADVENT security towers cannot see this unit when it is concealed.

Removed in War of the Chosen[]

The following upgrades were removed in War of the Chosen, and are now Resistance Orders.

Vulture[]

Cost: §75 (§100)
Description: Enemies drop an additional item with every timed loot drop.

Lightning Strike[]

Cost: §100 (§125)
Description: Units gains +3 mobility for the first two turns of battle while the squad remains concealed.

Wet Work[]

Cost: §125 (§150)
Description: +25% experience gained from kills.

Vengeance[]

Cost: §100 (§125)
Rank Required: Lieutenant
Description: If a squadmate dies or is critically wounded, gain random tactical bonuses for two turns.

Integrated Warfare[]

Cost: §150 (§200)
Rank Required: Lieutenant
Description: PCS bonuses are significantly improved.

Stay With Me[]

Cost: §150 (§175)
Rank Required: Major
Description: Soldiers are more likely to bleed out than die outright.

Notes[]

  • All upgrades take immediate effect when purchased.
  • Dismantling the facility will remove all bonuses supplied, including squad size increases.

Trivia[]

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