The Guerrilla Tactics School is a
Facility in XCOM 2.
| “ | The Guerrilla Tactics School will unlock additional skills and benefits for our soldiers, including an increase to the number of soldiers we can take on a single mission. | ” |
–Description | ||
Functionality[]
- Allows Rookies to train into soldier classes.
- Spend Supplies to purchase squad-wide upgrades.
Staffing:
Soldier - Train Rookie as specific class.
Class Training[]
One Rookie at a time may be staffed here to train as one of the four basic classes (Ranger, Grenadier, Specialist, or Sharpshooter) of the Commander's choice, up to Squaddie rank. This training takes 5 days (10 on Legend). Training soldiers will be unavailable to go on missions. Their training can be stopped at any time, but this will undo their progress.
Combat Training[]
The Guerrilla Tactics School allows the Commander to buy upgrades for their XCOM squad with various benefits. Combat Training options available for purchase:
| Squad upgrades (combined table) | |||
|---|---|---|---|
| Upgrade | Cost | Soldier Rank | Effect |
| Squad Size I | §50 (§100) | Sergeant | Squad size increased by 1. |
| Squad Size II | §75 (§150) | Captain | Squad size increased by 1. |
| Grenadier: Biggest Booms | §75 (§200) | Grenadier Captain | Explosives launched by Grenadiers can inflict critical damage (20% chance of +2 damage). |
| Ranger: Hunter's Instinct | §75 (§200) | Ranger Captain | Rangers' ranged attacks against flanked enemies deal +3 damage, Rangers' melee weapons have a bonus +15% chance to critically hit. (WotC: +1 against flanked enemies, +10% critical hit chance) |
| Sharpshooter: Dead Shot | §75 (§200) | Sharpshooter Captain | Sharpshooters have a bonus +10% chance to critically hit enemies. |
| Specialist: Cool Under Pressure | §75 (§200) | Specialist Captain | Specialists gain +10 Aim and the ability to critically hit when taking Overwatch and reaction shots. |
Exclusive to War of the Chosen
| |||
| Templar: Mentally Awake | §75 (§200) | Start every mission with 1 Focus. | |
| Skirmisher: Parkour | §75 (§200) | 5% chance for a free move after the first move of the turn. | |
| Reaper: Infiltration | §75 (§200) | Increases hacking by +25. ADVENT security towers cannot see this unit when it's concealed. | |
Removed in War of the Chosen
| |||
| Vulture | §75 (§100) | Enemies drop an additional item with every timed loot drop. | |
| Lightning Strike | §100 (§125) | Units gain +3 mobility for the first 2 turns in missions when the squad remains concealed. | |
| Wet Work | §125 (§150) | +25% experience gained from kills. | |
| Vengeance | §100 (§125) | Lieutenant | If a squadmate dies or is critically wounded, gain random tactical bonuses for 2 turns. |
| Integrated Warfare | §150 (§200) | Lieutenant | PCS bonuses are significantly improved. |
| Stay With Me | §150 (§175) | Major | Soldiers are more likely to bleed out than die outright. |
XCOM 2 and War of the Chosen[]
The following upgrades are available in both XCOM 2 and its expansion, War of the Chosen.
Squad Size I[]
Cost: §50 (§100)
Rank Required: Sergeant
Description: Squad size increased by 1.
Squad Size II[]
Cost: §75 (§150)
Rank Required: Captain
Description: Increase squad size by 1.
Grenadier: Biggest Booms[]
Cost: §75 (§200)
Soldier: Grenadier Captain
Description: Explosives launched by Grenadiers can inflict critical damage (20% chance of +2 damage).
Ranger: Hunter's Instinct[]
Cost: §75 (§200)
Soldier: Ranger Captain
Description: Ranged attacks by Rangers against flanked enemies deal +3 damage, and secondary weapons have a +15% chance to critically hit. (WotC: +1 against flanked enemies, 10% critical hit chance)
Sharpshooter: Dead Shot[]
Cost: §75 (§200)
Soldier: Sharpshooter Captain
Description: Sharpshooters have a bonus 10% chance to critically hit enemies.
Specialist: Cool Under Pressure[]
Cost: §75 (§200)
Soldier: Specialist Captain
Description: Specialists on Overwatch gain +10 Aim and the ability to critically hit when taking Overwatch and reaction shots.
Exclusive to War of the Chosen[]
The following upgrades are only available in War of the Chosen.
Templar: Mentally Awake[]
Cost: §75 (§200)
Description: Start every mission with 1 Focus.
Skirmisher: Parkour[]
Cost: §75 (§200)
Description: 5% chance for a free move after the first move of the turn.
Reaper: Infiltration[]
Cost: §75 (§200)
Description: Increases hacking by +25. ADVENT security towers cannot see this unit when it is concealed.
Removed in War of the Chosen[]
The following upgrades were removed in War of the Chosen, and are now Resistance Orders.
Vulture[]
Cost: §75 (§100)
Description: Enemies drop an additional item with every timed loot drop.
Lightning Strike[]
Cost: §100 (§125)
Description: Units gains +3 mobility for the first two turns of battle while the squad remains concealed.
Wet Work[]
Cost: §125 (§150)
Description: +25% experience gained from kills.
Vengeance[]
Cost: §100 (§125)
Rank Required: Lieutenant
Description: If a squadmate dies or is critically wounded, gain random tactical bonuses for two turns.
Integrated Warfare[]
Cost: §150 (§200)
Rank Required: Lieutenant
Description: PCS bonuses are significantly improved.
Stay With Me[]
Cost: §150 (§175)
Rank Required: Major
Description: Soldiers are more likely to bleed out than die outright.
Notes[]
- All upgrades take immediate effect when purchased.
- Dismantling the facility will remove all bonuses supplied, including squad size increases.
Trivia[]
- The Guerrilla Tactics School fulfills a nearly identical role to the Officer Training School in XCOM: Enemy Unknown.