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The Guerrilla Tactics School is a facility in XCOM 2.

It allows Rookies to train into soldier classes, and purchase squad-wide upgrades.

The Guerrilla Tactics School will unlock additional skills and benefits for our soldiers, including an increase to the number of soldiers we can take on a single mission.

–In-game description

Staffing[]

  • Soldier - Trains Rookies as Specific Class.

One Rookie at a time may be staffed here to train as one of the four basic classes (Ranger, Grenadier, Specialist, or Sharpshooter) of the Commander's choice, up to Squaddie rank. This training takes 5 days (10 on Legend). Training soldiers will be unavailable to go on missions. Their training can be stopped at any time, but this will undo their progress.

Combat Tactics[]

The Guerrilla Tactics School allows the Commander to buy upgrades for their XCOM squad with various benefits. Combat Tactics options available for purchase:

Upgrade Cost Soldier Rank Effect
Squad Size I §50 (§100) Sergeant Squad size increased by 1.
Squad Size II §75 (§150) Captain Squad size increased by 1.
Grenadier: Biggest Booms §75 (§200) Grenadier Captain Explosives launched by Grenadiers can inflict critical damage (20% chance of +2 damage).
Ranger: Hunter's Instinct §75 (§200) Ranger Captain Rangers' ranged attacks against flanked enemies deal +3 damage, Rangers' melee weapons have a bonus +15% chance to critically hit. (WotC: +1 against flanked enemies, +10% critical hit chance)
Sharpshooter: Dead Shot §75 (§200) Sharpshooter Captain Sharpshooters have a bonus +10% chance to critically hit enemies.
Specialist: Cool Under Pressure §75 (§200) Specialist Captain Specialists gain +10 Aim and the ability to critically hit when taking Overwatch and reaction shots.
Exclusive to War of the Chosen
Templar: Mentally Awake §75 (§200) Start every mission with 1 Focus.
Skirmisher: Parkour §75 (§200) 5% chance for a free move after the first move of the turn.
Reaper: Infiltration §75 (§200) Increases hacking by +25. ADVENT security towers cannot see this unit when it's concealed.
Removed in War of the Chosen
Vulture §75 (§100) Enemies drop an additional item with every timed loot drop.
Lightning Strike §100 (§125) Units gain +3 mobility for the first 2 turns in missions when the squad remains concealed.
Wet Work §125 (§150) +25% experience gained from kills.
Vengeance §100 (§125) Lieutenant If a squadmate dies or is critically wounded, gain random tactical bonuses for 2 turns.
Integrated Warfare §150 (§200) Lieutenant PCS bonuses are significantly improved.
Stay With Me §150 (§175) Major Soldiers are more likely to bleed out than die outright.

Notes[]

  • All upgrades take immediate effect when purchased.
  • Dismantling the facility will remove all bonuses supplied, including squad size increases.

Trivia[]

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