The Guerrilla Tactics School is a facility in XCOM 2.
It allows Rookies to train into soldier classes, and purchase squad-wide upgrades.
“ | The Guerrilla Tactics School will unlock additional skills and benefits for our soldiers, including an increase to the number of soldiers we can take on a single mission. | ” |
–In-game description |
Staffing[]
- Soldier - Trains Rookies as Specific Class.
One Rookie at a time may be staffed here to train as one of the four basic classes (Ranger, Grenadier, Specialist, or Sharpshooter) of the Commander's choice, up to Squaddie rank. This training takes 5 days (10 on Legend). Training soldiers will be unavailable to go on missions. Their training can be stopped at any time, but this will undo their progress.
Combat Tactics[]
The Guerrilla Tactics School allows the Commander to buy upgrades for their XCOM squad with various benefits. Combat Tactics options available for purchase:
Upgrade | Cost | Soldier Rank | Effect |
---|---|---|---|
Squad Size I | §50 (§100) | Sergeant | Squad size increased by 1. |
Squad Size II | §75 (§150) | Captain | Squad size increased by 1. |
Grenadier: Biggest Booms | §75 (§200) | Grenadier Captain | Explosives launched by Grenadiers can inflict critical damage (20% chance of +2 damage). |
Ranger: Hunter's Instinct | §75 (§200) | Ranger Captain | Rangers' ranged attacks against flanked enemies deal +3 damage, Rangers' melee weapons have a bonus +15% chance to critically hit. (WotC: +1 against flanked enemies, +10% critical hit chance) |
Sharpshooter: Dead Shot | §75 (§200) | Sharpshooter Captain | Sharpshooters have a bonus +10% chance to critically hit enemies. |
Specialist: Cool Under Pressure | §75 (§200) | Specialist Captain | Specialists gain +10 Aim and the ability to critically hit when taking Overwatch and reaction shots. |
Exclusive to War of the Chosen
| |||
Templar: Mentally Awake | §75 (§200) | Start every mission with 1 Focus. | |
Skirmisher: Parkour | §75 (§200) | 5% chance for a free move after the first move of the turn. | |
Reaper: Infiltration | §75 (§200) | Increases hacking by +25. ADVENT security towers cannot see this unit when it's concealed. | |
Removed in War of the Chosen
| |||
Vulture | §75 (§100) | Enemies drop an additional item with every timed loot drop. | |
Lightning Strike | §100 (§125) | Units gain +3 mobility for the first 2 turns in missions when the squad remains concealed. | |
Wet Work | §125 (§150) | +25% experience gained from kills. | |
Vengeance | §100 (§125) | Lieutenant | If a squadmate dies or is critically wounded, gain random tactical bonuses for 2 turns. |
Integrated Warfare | §150 (§200) | Lieutenant | PCS bonuses are significantly improved. |
Stay With Me | §150 (§175) | Major | Soldiers are more likely to bleed out than die outright. |
Notes[]
- All upgrades take immediate effect when purchased.
- Dismantling the facility will remove all bonuses supplied, including squad size increases.
Trivia[]
- The Guerrilla Tactics School fulfills a nearly identical role to the Officer Training School in XCOM: Enemy Unknown.