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|mobility = 12/12/12/12 |
|mobility = 12/12/12/12 |
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|will = 25/25/25/25 |
|will = 25/25/25/25 |
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− | |weapon = [[Plasma Rifle (weapon)|Plasma Rifle]] |
+ | |weapon = [[Plasma Rifle (weapon)|Plasma Rifle]]<br />[[Alien Grenade]] |
− | |abilities = [[File: |
+ | |abilities = [[File:Airborn.jpg|30px|Airborne]][[File:XEU AlienAbility Launch.png|30px|Launch|link=Launch]][[File:XEU AlienAbility Bombard.png|30px|Bombard|link=Bombard]] |
+ | |traits = [[File:XEU AlienAbility Evasion.png|30px|Evasion|link=Evasion]] |
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− | |traits = |
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}} |
}} |
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⚫ | |||
− | |||
⚫ | |||
==Description== |
==Description== |
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+ | The Heavy Floater is a superior version of the [[Floater]], boasting upgraded weapons and heavier armor. It is more accurate than the standard Floater unit, and has three times the health. The Heavy Floater loses no mobility from its extra armor and weapons, as its jump jets now glow green and seem to be more powerful. It has braces over its upper arms that seem to assist it in hefting its Plasma Rifle, particularly due to the fact that it seems to always fire said Plasma Rifle one-handed. The Heavy Floater has a net increase in accuracy however, apparently due to the night vision goggle-like helmet it wears. |
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− | An upgraded version of the [[Floater]], the Heavy Floater boasts better armor and weaponry whilst maintaining the original's ability to jump around the field. |
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+ | |||
+ | ==Deployment== |
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+ | Heavy Floaters first appear during the sixth month (August), or December if the "Marathon" [[Second Wave]] option is enabled. Their chance of being deployed declines over the following two months (Marathon: three months, from February to April 2016), to a rate on par with [[Berserker (XCOM: Enemy Unknown)|Berserkers]]. |
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==Abilities== |
==Abilities== |
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! style="color:#D5D4D4; background:#0e151f;" |Description |
! style="color:#D5D4D4; background:#0e151f;" |Description |
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|- |
|- |
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− | |[[File: |
+ | |[[File:Airborn.jpg|35px|Airborne]] '''Airborne''' |
+ | |Flying units can bypass ground obstacles. They can remain in flight if they have sufficient fuel. |
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⚫ | |||
|- |
|- |
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− | |[[File:XEU AlienAbility Launch.png| |
+ | |[[File:XEU AlienAbility Launch.png|35px|Launch|link=Launch]] '''[[Launch]]''' |
|Move anywhere on the battlefield in a single turn. Launch cannot be used indoors. |
|Move anywhere on the battlefield in a single turn. Launch cannot be used indoors. |
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|- |
|- |
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− | |[[File:XEU AlienAbility Bombard.png| |
+ | |[[File:XEU AlienAbility Bombard.png|35px|Bombard|link=Bombard]] '''[[Bombard]]''' |
|Throw or launch grenades over exceptionally long distances. |
|Throw or launch grenades over exceptionally long distances. |
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+ | |} |
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+ | |||
+ | ==Traits== |
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+ | {| border="1" cellspacing="0" cellpadding="6" style="border-style:solid; border-color:#3e4550; border-collapse:collapse; vertical-align:top;" |
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+ | ! style="width:30%; color:#D5D4D4; background:#0e151f;" |Ability |
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+ | ! style="color:#D5D4D4; background:#0e151f;" |Description |
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+ | |- |
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+ | |[[File:XEU AlienAbility Evasion.png|35px|Evasion|link=Evasion]] '''[[Evasion]]''' |
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⚫ | |||
|} |
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==Research== |
==Research== |
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− | * [[Heavy Floater Autopsy]] - [[Advanced Repair]] |
+ | * [[Heavy Floater Autopsy]] - Unlocks [[Advanced Repair]] Foundry project |
− | * [[Interrogate Heavy Floater]] - [[Research credits (XCOM: Enemy Unknown)#Flight|Flight]] research credit |
+ | * [[Interrogate Heavy Floater]] - Grants [[Research credits (XCOM: Enemy Unknown)#Flight|Flight]] research credit |
+ | == Multiplayer== |
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+ | The Heavy Floater works the same as the regular [[Floater]], except they have more health pools than other Floaters. Even though their health is rated high, a [[Plasma Sniper Rifle (XCOM: Enemy Unknown)|Plasma Sniper Rifle]] can still one-shot a Heavy Floater. A [[Mindfray]] has a possible chance to instant-kill Heavy Floaters or Floaters. It can be thought of as an uprated, flying Muton; albeit with the same weaknesses- it even has an Alien Grenade, which combined with Bombard can easily steal an enemy's victory. It, like the Muton and Thin Man, has relatively average aim, so one shouldn't trust it to perfectly hit shots. Like most other aliens the Heavy Floater can suppress targets. An enemy using a Plasma Pistol or Assault Rifle- even the LMG or Sniper Rifle if one is daring- is a relatively unassuming threat due to the heavy Floater's health, but Laser Rifles, Light Plasma Rifles, and Plasma Rifles are a serious threat. The Muton Elite is very close to this unit in cost, but not only has more health, but also aim and particularly firepower- its Heavy Plasma Rifle will have a 60 percent chance to hit while flying, and it will always leave the Heavy Floater on 2-4 health, making even a lowly Assault Rifle able to finish it. |
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+ | |||
+ | Good against: Under-equipped soldiers, [[Berserker (XCOM: Enemy Unknown)|Berserkers]], [[Chryssalid]]s. |
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+ | |||
+ | Poor against: [[Psionic Class|Psionic]] units, [[Muton Elite]]s. |
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+ | |||
+ | ==Tactics== |
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+ | *Heavy Floaters are nearly identical to regular Floaters, save for their upgraded armaments and health. |
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+ | **Similar to regular Floaters, a Heavy Floater will use its Launch ability (usually at the start of its turn) to get in a position that flanks any visible enemies but also keeps it behind cover. |
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+ | *Unlike regular Floaters, the Heavy Floater has a Alien Grenade that it can use at significant range in conjunction with its Bombard ability. |
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+ | |||
+ | ==Notes== |
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+ | *Despite their heavily mechanical appearance, like the Floater, the Heavy Floater is considered a biological unit. |
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+ | *They drop {{Template:Meld|5}} when killed (with anything BUT explosions or a [[Flamethrower (XCOM: Enemy Within)|Flamethrower]]) in ''[[XCOM: Enemy Within]]''. |
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==Gallery== |
==Gallery== |
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<gallery> |
<gallery> |
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+ | ConceptArt - HeavyFloater.jpg|Concept Art |
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XCOM(EU)HeavyFloater.jpg|Heavy Floaters are significantly tougher than regular Floaters. |
XCOM(EU)HeavyFloater.jpg|Heavy Floaters are significantly tougher than regular Floaters. |
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XCOM(EU)HeavyFloater_Flying.jpg|A Heavy Floater rushes forward |
XCOM(EU)HeavyFloater_Flying.jpg|A Heavy Floater rushes forward |
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Heavyfloater.png|Two Heavy Floaters on patrol |
Heavyfloater.png|Two Heavy Floaters on patrol |
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− | XCOM(EU) HeavyFloaters OpenFire.jpg| |
+ | XCOM(EU) HeavyFloaters OpenFire.jpg|A Heavy Floater opens fire |
Mind_Controlled_Heavy_Floater.png|[[Mind Control]]led Heavy Floater |
Mind_Controlled_Heavy_Floater.png|[[Mind Control]]led Heavy Floater |
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+ | 2013-12-29_00020.jpg|Heavy Floater in the [[Alien Containment]] facility |
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+ | 2013-12-04_00002.jpg|Heavy Floater being autopsied |
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</gallery> |
</gallery> |
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+ | |||
+ | {{EnemiesEU}} |
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+ | [[Category:Aliens (XCOM: Enemy Within)]] |
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+ | [[Category:Aliens (XCOM: Enemy Unknown)]] |
Revision as of 14:23, 10 May 2018
- For the standard Floater unit, see Floater.
A Heavy Floater is an alien in XCOM: Enemy Unknown.
Description
The Heavy Floater is a superior version of the Floater, boasting upgraded weapons and heavier armor. It is more accurate than the standard Floater unit, and has three times the health. The Heavy Floater loses no mobility from its extra armor and weapons, as its jump jets now glow green and seem to be more powerful. It has braces over its upper arms that seem to assist it in hefting its Plasma Rifle, particularly due to the fact that it seems to always fire said Plasma Rifle one-handed. The Heavy Floater has a net increase in accuracy however, apparently due to the night vision goggle-like helmet it wears.
Deployment
Heavy Floaters first appear during the sixth month (August), or December if the "Marathon" Second Wave option is enabled. Their chance of being deployed declines over the following two months (Marathon: three months, from February to April 2016), to a rate on par with Berserkers.
Abilities
Ability | Description |
---|---|
Airborne | Flying units can bypass ground obstacles. They can remain in flight if they have sufficient fuel. |
Launch | Move anywhere on the battlefield in a single turn. Launch cannot be used indoors. |
Bombard | Throw or launch grenades over exceptionally long distances. |
Traits
Ability | Description |
---|---|
Evasion | Enemies targeting this unit when it is airborne suffer a -20 Aim penalty. |
Capturing
Research
- Heavy Floater Autopsy - Unlocks Advanced Repair Foundry project
- Interrogate Heavy Floater - Grants Flight research credit
Multiplayer
The Heavy Floater works the same as the regular Floater, except they have more health pools than other Floaters. Even though their health is rated high, a Plasma Sniper Rifle can still one-shot a Heavy Floater. A Mindfray has a possible chance to instant-kill Heavy Floaters or Floaters. It can be thought of as an uprated, flying Muton; albeit with the same weaknesses- it even has an Alien Grenade, which combined with Bombard can easily steal an enemy's victory. It, like the Muton and Thin Man, has relatively average aim, so one shouldn't trust it to perfectly hit shots. Like most other aliens the Heavy Floater can suppress targets. An enemy using a Plasma Pistol or Assault Rifle- even the LMG or Sniper Rifle if one is daring- is a relatively unassuming threat due to the heavy Floater's health, but Laser Rifles, Light Plasma Rifles, and Plasma Rifles are a serious threat. The Muton Elite is very close to this unit in cost, but not only has more health, but also aim and particularly firepower- its Heavy Plasma Rifle will have a 60 percent chance to hit while flying, and it will always leave the Heavy Floater on 2-4 health, making even a lowly Assault Rifle able to finish it.
Good against: Under-equipped soldiers, Berserkers, Chryssalids.
Poor against: Psionic units, Muton Elites.
Tactics
- Heavy Floaters are nearly identical to regular Floaters, save for their upgraded armaments and health.
- Similar to regular Floaters, a Heavy Floater will use its Launch ability (usually at the start of its turn) to get in a position that flanks any visible enemies but also keeps it behind cover.
- Unlike regular Floaters, the Heavy Floater has a Alien Grenade that it can use at significant range in conjunction with its Bombard ability.
Notes
- Despite their heavily mechanical appearance, like the Floater, the Heavy Floater is considered a biological unit.
- They drop 5 when killed (with anything BUT explosions or a Flamethrower) in XCOM: Enemy Within.
Gallery
XCOM: Enemy Unknown Enemies | |
---|---|
Aliens | Berserker • Chryssalid • Cyberdisc • Drone • Ethereal (Uber) • Floater (Heavy) • Mechtoid Muton (Elite) • Outsider • Sectoid (Commander) • Sectopod • Seeker • Thin Man • Zombie |
EXALT | EXALT Heavy (Elite) • EXALT Medic (Elite) • EXALT Operative (Elite) • EXALT Sniper (Elite) |