In-Game Description[edit | edit source]
Proposal[edit | edit source]
|“||Despite a number of impressive advances, I am still in awe of the alien's mastery of plasma-based weapons. This particular configuration seems to contain an even more complex magnetic plasma containment chamber, allowing for nearly continuous projection of plasma blasts.||”|
Project Report[edit | edit source]
We've struggled to maintain a test environment that minimizes the safety risks involved in these experiments, but at the same time does not limit our ... imagination, when it comes to new developments. With those logistical issues handled efficiently enough by the engineering team, we proceeded in our initial prototyping.
Although we spent a great deal of time studying the alien's own heavy plasma rifle, there were still a number of questions surrounding its enhanced functionality. Maintaining an acceptable level of energy efficiency, while also increasing the weapon's output, was not an easy task. The primary constraint of increasing the output was the added weight involved by the inclusion of a larger power cell. While this issue may not have affected some of the brutish soldiers employed by the aliens, there are limits to what our soldiers can realistically carry. However, by redesigning the power management system to reduce waste energy generated during the firing process, we've managed to strike a balance between all of these concerns. I should mention however that heat buildup continues to be a concern, and our troops will have to be aware of this when firing the weapon in rapid succession.
Having successfully test fired our prototype, as well as a modified version of the alien's own variant, we believe it should now be possible to both manufacture these weapons and adapt any we manage to recover from the field.
XCOM: Enemy Within amends this with:
|“||The constraints that ordinary soldiers face are... reduced... when considering our MEC Troopers, for whom we can manufacture a full-sized particle beam weapon.||”|
Project Requirements[edit | edit source]
Items Unlocked[edit | edit source]
Foundry Projects Unlocked[edit | edit source]
|XCOM: Enemy Unknown Research Projects|
|Armor||Archangel Armor • Carapace Armor • Ghost Armor • Psi Armor • Skeleton Suit • Titan Armor|
|Autopsy||Berserker • Chryssalid • Cyberdisc • Drone • Ethereal • Floater • Heavy Floater • Mechtoid • Muton • Muton Elite • Sectoid • Sectoid Commander • Sectopod • Seeker • Thin Man • Xeno-Biology|
|Interrogation||Berserker • Ethereal • Floater • Heavy Floater • Muton • Muton Elite • Sectoid • Sectoid Commander • Thin Man|
|Technology||Alien Materials • Alien Nav Computer • Arc Thrower • Elerium • Ethereal Device • Experimental Warfare • Hyperwave Communication • Meld Recombination • New Fighter Craft • Outsider Shard • UFO Power Source • Weapon Fragments|
|Weaponry||Alloy Cannon • Beam Weapons • EMP Cannon • Fusion Lance • Guided Fusion Launcher • Heavy Lasers • Heavy Plasma • Light Plasma Rifle • Plasma Cannon • Plasma Pistol • Plasma Rifle • Plasma Sniper • Precision Lasers|