Heavy Weapons are special wrist-mounted weapon systems for Heavy Armor and SPARKs in XCOM 2. Only one heavy weapon can be equipped at a time and can only be used once per battle.
Building an E.X.O. Suit unlocks the Rocket Launcher as the default heavy weapon as well as opening the Experimental Heavy Weapon research in the Proving Ground. (with Shen's Last Gift DLC, Experimental Heavy Weapons can be built after constructing the Proving Ground)
Building a W.A.R. Suit unlocks the Experimental Powered Weapon research in the Proving Ground opening up access to more advanced heavy weapons.
A random heavy weapon can be acquired after scanning the Overgrown Tank Resistance Rumor. Skirmishers Resistance Order Bomb Squad makes Experimental Grenade and Heavy Weapon Proving Ground projects complete instantly.
Heavy Weapons | |||||||||
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Weapon | Type | Firing mode | Base damage | Critical damage | Range | Radius / AoE |
Armor shredding | Armor piercing | Notes |
Rocket Launcher | Heavy Weapon | Direct | 4-7 | +2 | 27 | 4 | 2 | 0 | Projectile path is blocked by environment objects |
Flamethrower | Experimental Heavy Weapon |
Cone (60°) |
4-7 | +2 | 25 | 7 | 0 | 0 | Fire damage type; inflicts Burning; the AoE cone expands towards the end |
Shredder Gun | Experimental Heavy Weapon |
Cone | 6-9 | +1 | 25 | 12 | 2 | 1 | The AoE cone expands towards the end of the projectile path |
Blaster Launcher | Experimental Powered Weapon |
Homing | 7-10 | +2 | 45 | 6 | 3 | 0 | Projectile paths around obstacles |
Hellfire Projector | Experimental Powered Weapon |
Cone (60°) |
6-9 | +2 | 25 | 7 | 0 | 0 | Fire damage type; inflicts Burning; the AoE cone expands towards the end |
Shredstorm Cannon | Experimental Powered Weapon |
Cone | 8-11 | +2 | 25 | 12 | 4 | 2 | The AoE cone expands towards the end of the projectile path |
Plasma Blaster | Experimental Powered Weapon |
Line | 7-10 | +3 | 25 | 12 | 0 | 4 | 1-tile wide AoE |