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Heavy Weapons are special wrist-mounted weapon systems for Heavy Armor and SPARKs in XCOM 2. Only one heavy weapon can be equipped at a time and can only be used once per battle.

Building an E.X.O. Suit unlocks the Rocket Launcher as the default heavy weapon as well as opening the Experimental Heavy Weapon research in the Proving Ground. (with Shen's Last Gift DLC, Experimental Heavy Weapons can be built after constructing the Proving Ground)

Building a W.A.R. Suit unlocks the Experimental Powered Weapon research in the Proving Ground opening up access to more advanced heavy weapons.

A random heavy weapon can be acquired after scanning the Overgrown Tank Resistance Rumor. Skirmishers Resistance Order Bomb Squad makes Experimental Grenade and Heavy Weapon Proving Ground projects complete instantly.

Heavy Weapons
Weapon Type Firing mode Base damage Critical damage Range Radius /
AoE
Armor shredding Armor piercing Notes
Rocket Launcher Heavy Weapon Direct 4-7 +2 27 4 2 0 Projectile path is blocked by environment objects
Flamethrower Experimental
Heavy Weapon
Cone
(60°)
4-7 +2 25 7 0 0 Fire damage type; inflicts Burning; the AoE cone expands towards the end
Shredder Gun Experimental
Heavy Weapon
Cone 6-9 +1 25 12 2 1 The AoE cone expands towards the end of the projectile path
Blaster Launcher Experimental
Powered Weapon
Homing 7-10 +2 45 6 3 0 Projectile paths around obstacles
Hellfire Projector Experimental
Powered Weapon
Cone
(60°)
6-9 +2 25 7 0 0 Fire damage type; inflicts Burning; the AoE cone expands towards the end
Shredstorm Cannon Experimental
Powered Weapon
Cone 8-11 +2 25 12 4 2 The AoE cone expands towards the end of the projectile path
Plasma Blaster Experimental
Powered Weapon
Line 7-10 +3 25 12 0 4 1-tile wide AoE
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