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Hidden Potential is a Second Wave option that randomizes stat growth as a soldier is promoted. The range of growth is as follows:

  1. Aim:
  2. HP: Heavy has 60% chance per level of +1 HP, all other classes have 50%
  3. Will is treated in the same way as normal, that is:
  4. Some sources say that the Soldier Movement stat does not increase with leveling, others do. http://wiki.tesnexus.com/index.php/DefaultGameCore.ini_settings_-_XCOM:EU_2012#Soldier/NPC_UNIT_Balance_Mods Says as it pertains to Soldier Moves per promotion with Hidden Potential selected: Heavy has 10% chance of +1 move, all other classes have 20%.
  5. My own tests say that Soldier Movement stat does not increase with leveling:
17 mobility

Soldier Class Assault Rank Major with 14 mobility +3 from the worn skeleton suit - shown by number of tiles she can cross: 11 adjacent, or 8 diagonal (we see 7 but the elevation change is one and a half layers, therefore costing at least 1.5 and consuming the last 1). In agreement with https://www.ufopaedia.org/index.php?title=Movement_(EU2012)#Movement_Table%5D

  • Classic difficulty
  • non born Equal ON - she started with 14 mobility +80 aim
  • Hidden potential ON - she started with 4 HP, end with 10
  • game wasn't altered in anyway (run done for achievement and to unlock high stakes second wave option)

References[]

DefaultGameCore.ini settings - Nexus Wiki

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