Hidden Potential is a Second Wave option that randomizes stat growth as a soldier is promoted. The range of growth is as follows:
- Aim:
- HP: Heavy has 60% chance per level of +1 HP, all other classes have 50%
- Will is treated in the same way as normal, that is:
- 2-6 growth for all classes
- 4-12 with the Iron Will upgrade from the Officer Training School
- Some sources say that the Soldier Movement stat does not increase with leveling, others do. DefaultGameCore.ini settings - Nexus Wiki says as it pertains to Soldier Moves per promotion with Hidden Potential selected: Heavy has 10% chance of +1 move, all other classes have 20%.
- My own tests say that Soldier Movement stat does not increase with leveling:
Soldier Class Assault Rank Major with 14 mobility +3 from the worn skeleton suit - shown by number of tiles she can cross: 11 adjacent, or 8 diagonal (we see 7 but the elevation change is one and a half layers, therefore costing at least 1.5 and consuming the last 1). In agreement with https://www.ufopaedia.org/index.php?title=Movement_(EU2012)#Movement_Table%5D
- Classic difficulty
- Not Created Equally ON - she started with 14 mobility and +80 aim.
- Hidden potential ON - she started with 4 HP, ended with 10.
- The game wasn't altered in anyway (played to get achievements and unlock high stakes second wave option).