Hover S.H.I.V. is a weapon platform in . It is a upgraded version of the XCOM: Enemy Unknown Alloy S.H.I.V. that has the ability to fly.
In-Game Description [ ]
Our latest modification to the
S.H.I.V. vehicle involves the integration of a small pulse engine, allowing the entire platform to fly over rough terrain.
– Engineering description, XCOM: Enemy Unknown
Production Specifications [ ]
Prerequisites: Heavy Weapons Platform ( Foundry), New Fighter Craft ( Research)
Production Time: 7 days / 4 days EW
Barracks Capacity: 1
Statistics [ ]
5 - 7
7 - 9
9 - 11
Critical Chance 10%
Abilities, Bonuses, and Traits [ ]
Foundry Upgrades [ ]
Advanced Construction Decreases construction time. (S.H.I.V.s, Interceptors, Facilities)
Advanced Flight Doubles the amount of fuel brought along on a mission.
Advanced Repair Decreases repair time following missions. (S.H.I.V.s, Interceptors)
EW Increases movement by 3. (S.H.I.V.s, MECs)
S.H.I.V. Laser Laser armament. +2 Damage, +15 Aim, +5 Crit chance.
S.H.I.V. Plasma Plasma armament. +4 Damage, +25 Aim, and +10 Crit chance.
S.H.I.V. Repair Soldiers can perform repairs with an Arc Thrower. (S.H.I.V.s, MECs)
S.H.I.V. Suppression Allows S.H.I.V.s to fire suppression shots.
EW Repairs 2 HP per turn and automatically fires at nearby enemies.
EW Adds 3 HP to Health. (S.H.I.V.s, MECs)
Tactical Info [ ]
Capable of limited flight in combat situations.
Superb for high-risk recon and reaching objectives quickly.
The Hover S.H.I.V. can get elevation bonus at will by flying above the target. As S.H.I.V.s are incapable of taking
cover, there is no drawback to using its flight ability aside from the fuel consumption. Cannot act as cover for troops, therefore not as good as the Alloy S.H.I.V. in "mobile fortress" tactics (see also Squad Tactics).
Notes [ ]
A Hover S.H.I.V.'s name is automatically generated as LIGHTNING followed by the production number.
While the Hover S.H.I.V. may be superior in some situations due to its ability to claim an elevation advantage, some players may prefer Alloy S.H.I.V.s with
mobile fortress tactics. With greater movement and double the fuel capacity, the Hover S.H.I.V. allows for more generous use of its flight ability compared to
Archangel Armor, even without Advanced Flight. S.H.I.V.s are immune to some
Psionic abilities, but are highly susceptible to Psi Lance and Rift due to their inherent 0 Will stat. The weapon loadout can be
upgraded to Laser or Plasma at the Foundry. S.H.I.V.s can be repaired by a soldier with a
properly upgraded Arc Thrower or a captured Drone during missions. The Arc Thrower will recover 6 health per use, while the Drone can repair 3. The Hover S.H.I.V.'s innate 40 defense makes it less likely to be targeted than a soldier in any cover if they have no defense bonuses from armor. This is especially noticeable with the Aiming Angles Second Wave option enabled.
Trivia [ ]
S.H.I.V.s are called "Heavy Weapon Platforms" in the original UFO: Enemy Unknown (1994). Flying models are referred to as Hovertanks, and are available with Plasma or Fusion Launcher armaments.
Gallery [ ]
Engineering completes a Hover S.H.I.V.
See Also [ ]