Hover SHIV.png

The Hover S.H.I.V. is a weapon platform in XCOM: Enemy Unknown. It is a upgraded version of the Alloy S.H.I.V. that has the ability to fly.

In-Game Description[]

Our latest modification to the S.H.I.V. vehicle involves the integration of a small pulse engine, allowing the entire platform to fly over rough terrain.

– Engineering description, XCOM: Enemy Unknown

Production Specifications[]

Prerequisites: Heavy Weapons Platform (Foundry), New Fighter Craft (Research)
Production Time: 7 days / 4 days EW
Barracks Capacity: 1
Engineers: 20

Production Cost:


Stat Armament
Minigun Laser Plasma
 Aim 70 85 95
 Damage 5 - 7 7 - 9 9 - 11
 Critical Chance 10% 15% 20%
 Defense 40
 Health 18
 Mobility 17
 Will 0

Abilities, Bonuses, and Traits[]

Ability / Bonus / Trait Description
XEU Flight.png  Airborne Flying units can bypass ground obstacles. Subject to fuel limitations (12 units per mission, or 24 with Advanced Flight).
Elevated Ground.jpg  Elevated Ground Offensive bonus against enemies on lower ground. +20 Aim Bonus.
Hardened.jpg  Hardened Hardened units receive 60% extra protection against critical hits.
XEU AbilityPlaceholder.png  Robotic Immune to stun, fire, poison, and several Psionic abilities.
XEU Heavy Suppression.png  Suppression Reduces a target's Aim by 30 and takes a reaction shot if the target moves (requires S.H.I.V. Suppression).

Foundry Upgrades[]

Upgrade Description
 Advanced Construction  Decreases construction time.  (S.H.I.V.s, Interceptors, Facilities)
Advanced Flight Doubles the amount of fuel brought along on a mission.
 Advanced Repair  Decreases repair time following missions.  (S.H.I.V.s, Interceptors)
 Advanced Servomotors EW  Increases movement by 3.  (S.H.I.V.s, MECs)
 S.H.I.V. Laser  Laser armament. +2 Damage, +15 Aim, +5 Crit chance.
 S.H.I.V. Plasma  Plasma armament. +4 Damage, +25 Aim, and +10 Crit chance.
 S.H.I.V. Repair  Soldiers can perform repairs with an Arc Thrower.  (S.H.I.V.s, MECs)
 S.H.I.V. Suppression  Allows S.H.I.V.s to fire suppression shots.
 Sentinel Drone EW  Repairs 2 HP per turn and automatically fires at nearby enemies.
 Shaped Armor EW  Adds 3 HP to Health.  (S.H.I.V.s, MECs)

Tactical Info[]

  • Capable of limited flight in combat situations.
  • Superb for high-risk recon and reaching objectives quickly.
  • The Hover S.H.I.V. can get elevation bonus at will by flying above the target. As S.H.I.V.s are incapable of taking cover, there is no drawback to using its flight ability aside from the fuel consumption.
  • Cannot act as cover for troops, therefore not as good as the Alloy S.H.I.V. in "mobile fortress" tactics (see also Squad Tactics).


  • A Hover S.H.I.V.'s name is automatically generated as LIGHTNING followed by the production number.
  • While the Hover S.H.I.V. may be superior in some situations due to its ability to claim an elevation advantage, some players may prefer Alloy S.H.I.V.s with mobile fortress tactics.
  • With greater movement and double the fuel capacity, the Hover S.H.I.V. allows for more generous use of its flight ability compared to Archangel Armor, even without Advanced Flight.
  • S.H.I.V.s are immune to some Psionic abilities, but are highly susceptible to Psi Lance and Rift due to their inherent 0 Will stat.
  • The weapon loadout can be upgraded to Laser or Plasma at the Foundry.
  • S.H.I.V.s can be repaired by a soldier with a properly upgraded Arc Thrower or a captured Drone during missions. The Arc Thrower will recover 6 health per use, while the Drone can repair 3.
  • The Hover S.H.I.V.'s innate 40 defense makes it less likely to be targeted than a soldier in any cover if they have no defense bonuses from armor. This is especially noticeable with the Aiming Angles Second Wave option enabled.


  • S.H.I.V.s are called "Heavy Weapon Platforms" in the original UFO: Enemy Unknown (1994). Flying models are referred to as Hovertanks, and are available with Plasma or Fusion Launcher armaments.


See Also[]