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An Incendiary Grenade is an explosive grenade and utility item in XCOM 2.

An Incendiary Bomb is an improved version of the Incendiary Grenade and comes with the same effects along with more damage, armor shred, and increased radius.

In-game description[]

Incendiary Grenade:

The Incendiary Grenade is a technical improvement to the improvised fire weapons the Resistance has been using for years. After the initial blast, most targets will be set aflame and suffer persistent burning damage.

– In-game description

Incendiary Bomb:

The Incendiary Bomb, an improved version of our Incendiary Grenade, not only deals a high amount explosive damage to every target in its radius, but also sets most enemies and environments alight, subjecting them to greater burning damage over time.

– In-game description

Tactical information[]

  • Incendiary grenades will damage all units in the blast radius, and apply the "burning" effect to any units vulnerable to flame.
  • Incendiary grenades do more blast damage than all other grenades.
  • Some enemies, particularly metallic ones, are immune to fire and will not suffer the "burning" effect.

– Tactical information

Notes[]

  • Guaranteed damage is 4; 20% chance to deal 5 damage.
    • In WotC: guaranteed damage is 2; 20% chance to deal 3 damage.
  • Unlike the Flamethrower heavy weapons and ADVENT Purifier's flamethrower, the grenade deals HP damage and shreds armor of units that are immune to Burning (due to the Explosion damage type of the grenade).
  • Does not destroy cover. However, leftover fire may destroy flammable cover, such as trees, on the following turns.
  • Leaves an area of fire on flammable tiles. Tiles with materials such as concrete or water tiles will not have fire placed on them.

Tips[]

  • Inflicts more damage than a regular Frag Grenade (unless playing the War of the Chosen DLC where damage is reduced instead).
  • Inflicts Burning, which causes additional damage over multiple turns, and prevents the use of various actions and cooldown-based abilities (unless the unit is immune).

See Also[]

  • Resistance Orders:
    • Bomb Squad: Experimental Grenade and Heavy Weapon projects are completed instantly in the Proving Grounds.
    • Weak Points: Any shredding attack from XCOM does an additional +1 shred to the target.
  • XCOM Abilities:
    • Volatile Mix: Grenades deal +2 damage. Does not increase environment damage.
    • Salvo: Using the grenade launcher or a heavy weapon as your first action does not end the turn.
    • Heavy Ordnance: The grenade in your grenade-only slot gains a bonus use. Affects support grenades, not just offensive ones.
    • Total Combat: Throwing a grenade or using an item no longer ends the turn.
  • Guerrilla Tactics School:
  • Weapons:
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