Laser Pistol
XEU Laser Pistol
Type Pistol
Class Assault, Sniper or Support
Cost §10
Ammo Unlimited
Base Damage 1 - 3
Critical Damage 3 - 5
Critical Chance 10%
Terrain Damage 125
Effective Range Medium

The Laser Pistol is a weapon in XCOM: Enemy Unknown.

In-Game DescriptionEdit

The Laser Pistol relies on our latest advancements to provide a more powerful sidearm that does not require reloading in the field.

– Engineering description, XCOM: Enemy Unknown


The Laser Pistol becomes available for production in Engineering after completing Beam Weapons research.

Production Cost:


▪  Effective Range: Medium
▪  Base Damage: 1 - 3
▪  Critical Chance: 10%
▪  Critical Damage: 3 - 5
– Weapon Specs, XCOM: Enemy Unknown

Tactical InfoEdit

▪  An improvement on the conventional pistol
– Tactical Info, XCOM: Enemy Unknown

Foundry UpgradesEdit

Upgrade Effect Adjusted Spec.
Improved Pistol I+20 Critical ChanceCritical Chance: 30%
Improved Pistol II+10 AimApplied to wielder
Improved Pistol III+1 DamageBase Damage: 2 - 4
Crit Damage: 4 - 6


  • The Laser Pistol is especially useful to early game Snipers with the Gunslinger perk, allowing them to move and still one-shot Sectoids and Thin Men while on Overwatch. The total theoretical damage in combination with the Improved Pistol III upgrade is Base 4-6 and Crit 6-8.
  • Although it is inferior to the Plasma Pistol, the Laser Pistol is both faster to research and cheaper to produce.
  • The Laser Pistol becomes obsolete once you have scavenged or built enough Plasma Pistols to equip your entire squad.
  • The Laser Pistol is the only pistol with a base critical hit chance before Improved Pistol I. It is always 10% higher than the Pistol and Plasma Pistol, both before and after the upgrade.


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