The Lieutenant rank is the fourth rank available to soldiers. Having a soldier at this rank unlocks Rapid Recovery for purchase at the Officer Training School.
Abilities at this rank[]
Class | Abilities | Description |
---|---|---|
Assault |
Flush | Fire a shot that causes enemies to run out of cover. The shot is easy to hit with, but does reduced damage. |
Rapid Fire | Take two shots against a single target in quick succession. Each shot carries a -15 penalty to Aim. | |
Heavy |
HEAT Ammo | Confers +100% damage against robotic enemies (50% in XCOM: Enemy Within). |
Rapid Reaction | Confers a second reaction shot if on Overwatch and the first reaction shot is a hit. | |
MEC Trooper |
Jetboot Module | When activated, confers the ability to jump to normally inaccessible heights for the rest of the turn. |
One For All | When activated, the MEC becomes a high cover element. Moving or using an arm-based weapon will return the MEC to standard posture. | |
Sniper |
Disabling Shot | Allows the Sniper to fire a shot that causes the target's main weapon to malfunction. The target may use Reload to fix the weapon. The shot cannot inflict a critical hit. 2 turn cooldown. |
Battle Scanner | Scanning device that, when thrown, creates a new source of vision for 2 turns. Can only be used 2 times per battle. | |
Support |
Revive | Allows medikits to revive critically wounded soldiers at 33% of max health, instead of just stabilizing them. |
Rifle Suppression | Fire a barrage that pins down a target, granting reaction fire against it and imposing a -30 penalty to Aim. |