XCOM Wiki
XCOM Wiki
Advertisement
XCOM Wiki
SSAudible Icon NOTE: This article or section is a stub. You can help the XCOM Wiki by expanding it.

The Magnetic Rifle is a primary weapon in XCOM 2. It is an XCOM-produced variant of the ADVENT magnetic rifles.

Once purchased in Engineering, upgrades all Assault Rifles (in unlimited quantity).

In-Game Description[]

Magnetized projectile tech has enabled us to create rifle-style slugthrowers. They represent a substantial improvement in power relative to conventional assault rifles.

Tactical Info[]

  • Firing the primary weapon always ends the soldier's turn, in the absence of special training.
  • Use upgrades looted from enemies to improve the Magnetic Rifle's tactical effectiveness.


See Also[]

Trivia[]

  • The weapon's muzzle burst has a lighter, more orange-ish tone to it than the bright red of ADVENT magnetic rifles.
  • It is similar to the Laser Rifle in usage from XCOM: Enemy Unknown, but has higher damage to fit with the general improvement of weapons in the game.


Weapons
Primary:
Tier Shotguns:
(Rangers)
Cannons:
(Grenadiers)
Sniper Rifles:
(Sharpshooters)
Rifles:
(Rookies, Specialists, Rangers, Psi Operatives)
Tier 1 Shotgun Cannon Sniper Rifle Assault Rifle
Tier 2 Shard Gun Mag Cannon Gauss Rifle Magnetic Rifle
Tier 3 Storm Gun Beam Cannon Plasma Lance Plasma Rifle
Chosen Arashi Darklance Disruptor Rifle
Secondary:
Tier Swords:
(Rangers)
Grenade Launchers:
(Grenadiers)
Pistols:
(Sharpshooters)
GREMLINs:
(Specialists)
Psi-Amps:
(Psi Operatives)
Tier 1 Sword Grenade Launcher Pistol GREMLIN Psi Amp
Tier 2 Arc Blade Advanced Grenade Launcher Mag Pistol GREMLIN Mark II Advanced Psi Amp
Tier 3 Fusion Blade Beam Pistol GREMLIN Mark III Alien Psi Amp
Chosen Katana Darkclaw
Advertisement