The Magnetic Rifle is a primary weapon in XCOM 2. It is an XCOM-produced variant of the ADVENT magnetic rifles.
Once purchased in Engineering, upgrades all Assault Rifles (in unlimited quantity).
In-Game Description[]
“ | Magnetized projectile tech has enabled us to create rifle-style slugthrowers. They represent a substantial improvement in power relative to conventional assault rifles. | ” |
Tactical Info[]
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See Also[]
- Breakthroughs and Inspirations weapons upgrades research projects:
Trivia[]
- The weapon's muzzle burst has a lighter, more orange-ish tone to it than the bright red of ADVENT magnetic rifles.
- It is similar to the Laser Rifle in usage from XCOM: Enemy Unknown, but has higher damage to fit with the general improvement of weapons in the game.
Weapons | |||||
Primary: | |||||
Tier | Shotguns: (Rangers) |
Cannons: (Grenadiers) |
Sniper Rifles: (Sharpshooters) |
Rifles: (Rookies, Specialists, Rangers, Psi Operatives) | |
Tier 1 | Shotgun | Cannon | Sniper Rifle | Assault Rifle | |
Tier 2 | Shard Gun | Mag Cannon | Gauss Rifle | Magnetic Rifle | |
Tier 3 | Storm Gun | Beam Cannon | Plasma Lance | Plasma Rifle | |
Chosen | Arashi | Darklance | Disruptor Rifle | ||
Secondary: | |||||
Tier | Swords: (Rangers) |
Grenade Launchers: (Grenadiers) |
Pistols: (Sharpshooters) |
GREMLINs: (Specialists) |
Psi-Amps: (Psi Operatives) |
Tier 1 | Sword | Grenade Launcher | Pistol | GREMLIN | Psi Amp |
Tier 2 | Arc Blade | Advanced Grenade Launcher | Mag Pistol | GREMLIN Mark II | Advanced Psi Amp |
Tier 3 | Fusion Blade | Beam Pistol | GREMLIN Mark III | Alien Psi Amp | |
Chosen | Katana | Darkclaw |