Reason: 1. Expand the Effect section for "Stabilize".
2. Add quotes for Medikit.
Reason: 1. Test if carrying a Medikit with depleted charges still grants protection against poison.
The Medikit is a utility item in XCOM 2.
The Nanomedikit is an improved version of the Medikit and comes with increased healing.
The only difference between the base (Medikit) and the upgraded (Nanomedikit) version is the amount of HP they heal and their build cost.
Effect / Abilities[]
A Medikit only has a single charge, and if used on allies, they must be in a tile that's orthogonally or diagonally adjacent. This doesn't apply to Specialists with Medical Protocol ability, who can heal any unit anywhere on the map.
Medikit Heal[]
A Medikit restores 4 (6 for Nanomedikit) Hit Points to a single biological unit, and also removes Burning, Acid Burn, Poisoned, Chryssalid poison, and Bleeding effects from the unit.
- Using a Medikit costs 1 Action Point, and does not end the turn. This is particularly useful with Specialists who can spend one turn healing two allies.
- Specialist's Field Medic ability increases a Medikit's use charges by 2 when a Medikit is equipped and used by a specialist with the ability.
- Specialist's Medical Protocol ability is equivalent in terms of healing and stabilizing effect, but doesn't provide poison protection.
- Medical Protocol can be used once per mission, if the Medikit is not equipped. Equipping a Medikit grants 1 additional charge (for 2 in total) or 3 additional charges (for 4 in total) when Field Medic ability is acquired.
- Carrying a Medikit grants immunity to being poisoned. [explanation needed]
- It will also stop damage from Chryssalid poison, but if the medikit carrier dies by any means, the cocoon will still form.
Upgraded GREMLIN drone increases the amount of Hit Points healed, e.g. GREMLIN Mark II heals +1 additional Hit Point.
Stabilize[]
A Medikit can be used to stop a unit from bleeding out.
Notes[]
- When Battlefield Medicine is researched, all Medikits are automatically upgraded to Nanomedikits.
- Since Nanomedikits are more expensive and also require Viper Corpses to be built, buy the necessary amount of Medikits before the Battlefield Medicine research is complete in order to preserve supplies and resources in the long run.
- Plan to obtain the upgraded variant for when your soldiers will have large enough health pools.
Quotes[]
Nanomedikit:
| “ | The Nanomedikit represents a substantial upgrade over our standard Medikit, increasing the health restored to injured soldiers. | ” |
–In-Game Description | ||
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–Tactical Information | ||
| XCOM 2 Utility Items | |||||
| Ammo | Grenades | Throwables | Vests | Other | |
|---|---|---|---|---|---|
|
• A.P. Rounds
|
• Frag Grenade
|
• Acid Grenade/Bomb
|
• Nanoscale Vest
|
• Overdrive Serum
| |