x Mobility = x * 1⅓ tiles
Fractional speed adds up for dashes and diagonal movement.
Examples:
- 12 Mobility = 16 tiles (X-COM without PCS, some basic enemies)
- 13 Mobility = 17.33 tiles (X-COM with PCS Speed+1)
- 14 Mobility = 18.66 tiles (Faceless, early Stun Lancers)
- 15 Mobility = 20 tiles (Chryssalid)
- 16 Mobility = 21.33 tiles (Gatekeeper)
How far can my operatives move with their mobility?
- After all modifiers of equipment, the number of tiles in a linear direction a soldier can move become:
- Mobility: (blue move/yellow move)
- 10: 6/7
- 11: 7/7
- 12: 8/8
- 13: 8/9
- 14: 9/9
- 15: 10/10
- 16: 10/11
- 17: 11/11
- 18: 12/12
- 19: 12/13
- 20: 13/13
- 21: 14/14
- 22: 14/15
- 23: 15/15
So if blue movements are most important, the movement numbers to aim for are: 12,14,15,17,18,20,21 and 23